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バージョン
2022.1.18.8567
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
- 必要条件
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unreal Integration Documentation
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When you select an AkAmbientSound, the relevant asset radii are drawn. If you modify the assets in Wwise Authoring while a WAAPI connection is enabled, the radii are updated in real time.
To update an asset radius:
If WAAPI is not enabled, the Max Attenuation is obtained from the generated SoundBanks. In your Wwise Project Settings, under the SoundBanks tab, ensure that Generate Per Bank Metadata File, Generate JSON Metadata, and Max Attenuation are selected. The next time you generate SoundBanks in the Unreal Editor, the Max Attenuation information is added to all UAkAudioEvents
, and the attenuation spheres are visible in your level viewport.