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- 必要条件
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unreal Integration Documentation
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Several Wwise-specific actions can be executed on AkComponent scene components. These are available in the Ak Component category.
AkComponent の実質的な減衰半径 (ScalingFactor * MaxAttenuation)を返す。
Posts the specified UAkAudioEvent in Wwise.
Posts the specified UAkAudioEvent in Wwise. The async version waits until the media is loaded and then posts the event.
Latent Blueprint node that posts the specified UAkAudioEvent in Wwise, and then waits until the end of the Event to continue the graph's execution.
Latent Blueprint node that posts the specified UAkAudioEvent in Wwise, and then waits until the end of the Event to continue the graph's execution. The async version waits until the media is loaded and then posts the event.
Posts this AkComponent's internal UAkAudioEvent in Wwise.
Posts this AkComponent's internal UAkAudioEvent in Wwise. The async version waits until the media is loaded and then posts the event.
Latent Blueprint node that posts this AkComponent's internal UAkAudioEvent in Wwise, and then waits until the end of the Event to continue the graph's execution.
Latent Blueprint node that posts this AkComponent's internal UAkAudioEvent in Wwise, and then waits until the end of the Event to continue the graph's execution. The async version waits until the media is loaded and then posts the event.
関連づけられた AkComponent に対してトリガをポストする。
Sets the attenuation scaling factor, which modifies the attenuation computations on the game object to simulate sounds with a larger or smaller area of effect.
AkComponent にリスナーを設定します。
AkComponent が行うオクルージョン計算の間隔を設定します。コンポーネントのオクルージョンをオフにするには、0に設定します。
Sets the output direct bus volume to use for the specified game object. The Bus Volume value is a number from 0.0f to 1.0f.
関連付けられた AkComponent のGame Parameter値を取得します。
関連付けられた AkComponent のゲームパラメータ値を設定します。
該当する AkComponent のStopWhenOwnerDestroyed値を設定します。
関連付けられた AkComponent のスイッチのスイッチグループを設定します。
Stops the UAkAudioEvent associated with the AkComponent from playing.
(DEPRECATED) Enables Early Reflections in the Authoring.
Sets whether the AkComponent is influenced by AkReverbVolume.
Calls AK:SpatialAudio::SetGameObjectRadius() to set the outer and inner radius of the game object and sends them to Spatial Audio.