Wwise SDK 2022.1.18
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#include <AK/SoundEngine/Common/AkSpeakerConfig.h>
#include <AK/SoundEngine/Common/AkSpeakerVolumes.h>
#include <AK/SoundEngine/Common/IAkPluginMemAlloc.h>
#include <AK/Tools/Common/AkArray.h>
#include <AK/Tools/Common/AkString.h>
クラス | |
struct | AkAudioFormat |
Defines the parameters of an audio buffer format. [詳解] | |
struct | AK::AkMetering |
Struct containing metering information about a buffer. Depending on when this struct is generated, you may get metering data computed in the previous frame only. [詳解] | |
struct | Ak3dData |
struct | AkBehavioralPositioningData |
Positioning data inherited from sound structures and mix busses. [詳解] | |
struct | AkPositioningData |
Positioning data of 3D audio objects. [詳解] | |
struct | AkAudioObject |
struct | AkAudioObject::CustomMetadata |
Custom object metadata. [詳解] | |
class | AkAudioObject::ArrayCustomMetadata |
Array type for carrying custom metadata. [詳解] | |
struct | Ak3DAudioSinkCapabilities |
class | AkAudioBuffer |
struct | AkAudioObjects |
A collection of audio objects. Encapsulates the audio data and metadata of each audio object in separate arrays. [詳解] | |
名前空間 | |
namespace | AK |
Audiokinetic namespace | |
マクロ定義 | |
#define | AK_MAKE_CHANNELCONFIGOVERRIDE(_config, _order) ((AkInt64)_config.Serialize()|((AkInt64)_order<<32)) |
#define | AK_GET_CHANNELCONFIGOVERRIDE_CONFIG(_over) (_over&UINT_MAX) |
#define | AK_GET_CHANNELCONFIGOVERRIDE_ORDERING(_over) ((AkSourceChannelOrdering)(_over>>32)) |
#define | AKMAKECLASSID(in_pluginType, in_companyID, in_pluginID) ( (in_pluginType) + ( (in_companyID) << 4 ) + ( (in_pluginID) << ( 4 + 12 ) ) ) |
#define | AKGETPLUGINTYPEFROMCLASSID(in_classID) ( (in_classID) & AkPluginTypeMask ) |
#define | AKGETCOMPANYIDFROMCLASSID(in_classID) ( ( (in_classID) & 0x0000FFF0 ) >> 4 ) |
#define | AKGETPLUGINIDFROMCLASSID(in_classID) ( ( (in_classID) & 0xFFFF0000 ) >> ( 4 + 12 ) ) |
#define | CODECID_FROM_PLUGINID AKGETPLUGINIDFROMCLASSID |
#define | AK_DEFAULT_LISTENER_POSITION_X (0.0f) |
Default listener transform. [詳解] | |
#define | AK_DEFAULT_LISTENER_POSITION_Y (0.0f) |
#define | AK_DEFAULT_LISTENER_POSITION_Z (0.0f) |
#define | AK_DEFAULT_LISTENER_FRONT_X (0.0f) |
#define | AK_DEFAULT_LISTENER_FRONT_Y (0.0f) |
#define | AK_DEFAULT_LISTENER_FRONT_Z (1.0f) |
#define | AK_DEFAULT_TOP_X (0.0f) |
#define | AK_DEFAULT_TOP_Y (1.0f) |
#define | AK_DEFAULT_TOP_Z (0.0f) |
型定義 | |
typedef AkUInt8(* | AkChannelMappingFunc) (const AkChannelConfig &config, AkUInt8 idx) |
typedef AkReal32 | AkSampleType |
Audio sample data type (32 bit floating point) [詳解] | |
列挙型 | |
enum | AkSourceChannelOrdering { SourceChannelOrdering_Standard = 0, SourceChannelOrdering_Film, SourceChannelOrdering_FuMa } |
enum | AkAudioObjectDestination { AkAudioObjectDestination::eDefault = 0, AkAudioObjectDestination::eMainMix = 1, AkAudioObjectDestination::ePassthrough = 2, AkAudioObjectDestination::eSystemAudioObject = 3 } |
Enum of the possible object destinations when reaching a 3D audio-capable sink [詳解] | |
関数 | |
static bool | AK::IsBankCodecID (AkUInt32 in_codecID) |
変数 | |
const AkDataTypeID | AK_INT = 0 |
Integer data type (uchar, short, and so on) [詳解] | |
const AkDataTypeID | AK_FLOAT = 1 |
Float data type [詳解] | |
const AkDataInterleaveID | AK_INTERLEAVED = 0 |
Interleaved data [詳解] | |
const AkDataInterleaveID | AK_NONINTERLEAVED = 1 |
Non-interleaved data [詳解] | |
const AkUInt32 | AK_LE_NATIVE_BITSPERSAMPLE = 32 |
Native number of bits per sample. [詳解] | |
const AkUInt32 | AK_LE_NATIVE_SAMPLETYPE = AK_FLOAT |
Native data type. [詳解] | |
const AkUInt32 | AK_LE_NATIVE_INTERLEAVE = AK_NONINTERLEAVED |
Native interleaved setting. [詳解] | |
AudioLib common defines, enums, and structs.
AkCommonDefs.h に定義があります。