#include <AK/SoundEngine/Common/AkTypes.h>
クラス | |
struct | AkImageSourceName |
Data used to describe one image source in Reflect. [詳解] | |
struct | AkImageSourceTexture |
struct | AkImageSourceParams |
struct | AkReflectImageSource |
struct | AkReflectGameData |
Data structure sent by the game to an instance of the Reflect plug-in. [詳解] | |
マクロ定義 | |
#define | AK_MAX_NUM_TEXTURE 4 |