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Wwise Unity Integration Documentation
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An AkRoomPortal can connect two AkRoom components together. [詳解]
AkTriggerHandlerを継承しています。
公開メンバ関数 | |
ulong | GetID () |
Access the portal's ID [詳解] | |
override void | HandleEvent (UnityEngine.GameObject in_gameObject) |
Opens the portal on trigger event [詳解] | |
void | ClosePortal (UnityEngine.GameObject in_gameObject) |
Closes the portal on trigger event [詳解] | |
公開変数類 | |
System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. [詳解] | |
bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. [詳解] | |
静的公開変数類 | |
const int | MAX_ROOMS_PER_PORTAL = 2 |
AkRoomPortals can only connect a maximum of 2 rooms. [詳解] | |
const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers [詳解] | |
static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime [詳解] | |
An AkRoomPortal can connect two AkRoom components together.