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Wwise Unity Integration Documentation
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Add this script on a listener game object to assign another game object as a distance probe. The position of the distance probe will be used for distance calculations for the listener, instead of the position of the listener itself. In third-person perspective applications, the distance probe Game Object may be set to the player character's position, and the listener Game Object's position to that of the camera. In this scenario, attenuation is based on the distance between the character and the sound, whereas panning, spatialization, and spread and focus calculations are based on the camera. [詳解]
MonoBehaviourを継承しています。
Add this script on a listener game object to assign another game object as a distance probe. The position of the distance probe will be used for distance calculations for the listener, instead of the position of the listener itself. In third-person perspective applications, the distance probe Game Object may be set to the player character's position, and the listener Game Object's position to that of the camera. In this scenario, attenuation is based on the distance between the character and the sound, whereas panning, spatialization, and spread and focus calculations are based on the camera.