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◆ Execute()
- 引数
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io_pMainMix | Audio buffer data structure for the main mix (binauralized or not, depending on if binauralization is supported and enabled). |
io_pPassthroughMix | The stereo mix to send out to the system in passthrough fashion (no binauralization). NULL if the channel configuration of the device is not object-based or does not have a passthrough. |
io_objects | 3D Audio objects and object audio buffers to be consumed. The audio buffers are in the native format of the sound engine (typically float, deinterleaved), as specified by io_rFormat passed to Init(). It is up to the plugin to transform it into a format that is compatible with its output. |
io_gain | Volume gain to apply to all inputs. If the effect applies the gain, it must reset the gain to 1.0f so that it's not applied a second time in the sink plug-in. |
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