Wwise SDK 2021.1.14
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All streamed and converted files now have the .wem file extension (Wwise Encoded Media). Wwise does not generate anymore files with the ogg, xma or wav extensions. All streamed or converted files now have the .wem extension, whatever their encoding format is. The External Source files are also all converted to .wem files.
You may have to modify your tools or installers to manipulate wem files instead of ogg, xma or wav files.
When using the default Stream Manager, the language name used for localized sounds is now set using AK::StreamMgr::SetCurrentLanguage(), instead of setting a directory name on all low-level I/O devices. Note that the directory separator ("/" or "\") must not be appended to the language name anymore. 詳細は、 AK::StreamMgr::SetCurrentLanguage() を参照してください。
The SoundbanksInfo.xml version was updated to 9 and has the following changes:
Although the Low-Level I/O API has not changed, most Low-Level I/O samples included in the SDK were modified in order to conform to the following new features:
Also, the Low-Level I/O hook used for streaming from RSX (PS3 only) was completely rewritten (Native Support for RSX(tm) Streaming (PS3(tm) only)).
You should adapt your implementation of the Low-Level I/O to support these new features. You should merge or replace the following files into your project if you were using them with little or no modifications.
CAkFileLocationBase (in SDK/samples/SoundEngine/Common/AkFileLocationBase.h and AkFileLocationBase.cpp):
File package low-level I/O layer (in SDK/samples/SoundEngine/Common/AkFilePackageLowLevelIO.h, AkFilePackageLowLevelIO.inl, AkFilePackage.h, AkFilePackage.cpp, AkFilePackageLUT.h and AkFilePackageLUT.cpp):
New RSX I/O hook (PS3 only):
プロジェクトの新しいバージョンのWwiseへの移行についての一般的な助言は、 Installation and Migration Guide (インストールと移行のガイド)を参照してください。