Sets a game object's obstruction and occlusion level for each positions defined by SetMultiplePositions. This function differs from SetObjectObstructionAndOcclusion as a list of obstruction/occlusion pair is provided and each obstruction/occlusion pair will affect the corresponding position defined at the same index.
![](/images/2021.1.14_8108/?source=SDK&id=images/Note.gif) |
注釈: In the case the number of obstruction/occlusion pairs is smaller than the number of positions, remaining positions' obstrucion/occlusion values are set to 0.0. |
- 参照
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- 戻り値
- AK_Success if occlusion/obstruction values are successfully stored for this emitter
- 引数
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in_EmitterID |
Emitter game object ID |
in_uListenerID |
Listener game object ID |
in_fObstructionOcclusionValues |
Array of obstruction/occlusion pairs to apply ObstructionLevel: [0.0f..1.0f] OcclusionLevel: [0.0f..1.0f] |
in_uNumOcclusionObstruction |
Number of obstruction/occlusion pairs specified in the provided array |