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Wwise Unity Integration Documentation
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An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals [詳解]
AkTriggerHandlerを継承しています。
公開メンバ関数 | |
ulong | GetID () |
Access the room's ID [詳解] |
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公開変数類 | |
int | priority = 0 |
AK.Wwise.AuxBus | reverbAuxBus = new AK.Wwise.AuxBus() |
The reverb auxiliary bus. [詳解] |
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float | reverbLevel = 1 |
The reverb control value for the send to the reverb aux bus. [詳解] |
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float | wallOcclusion = 1 |
Occlusion level modeling transmission through walls. [詳解] |
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AK.Wwise.Event | roomToneEvent = new AK.Wwise.Event() |
Wwise Event to be posted on the room game object. [詳解] |
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float | roomToneAuxSend = 0 |
Send level for sounds that are posted on the room game object; adds reverb to ambience and room tones. Valid range: (0.f-1.f). A value of 0 disables the aux send. [詳解] |
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System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. [詳解] |
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bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. [詳解] |
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静的公開変数類 | |
const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers [詳解] |
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static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime [詳解] |
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An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals