Positioning information obtained from an object. [詳細]
Public 変数 | |
AkReal32 | fCenterPct |
Center % [0..1]. |
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AkPannerType | pannerType |
Positioning Type (2D, 3D). |
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AkPositionSourceType | posSourceType |
Positioning source (GameDef or UserDef). |
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bool | bUpdateEachFrame |
Update at each frame (valid only with game-defined). |
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Ak3DSpatializationMode | e3DSpatializationMode |
Spatialization mode. |
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bool | bUseAttenuation |
Use attenuation parameter set. |
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bool | bUseConeAttenuation |
Use the cone attenuation. |
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AkReal32 | fInnerAngle |
Inner angle. |
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AkReal32 | fOuterAngle |
Outer angle. |
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AkReal32 | fConeMaxAttenuation |
Cone max attenuation. |
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AkLPFType | LPFCone |
Cone low pass filter value. |
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AkLPFType | HPFCone |
Cone low pass filter value. |
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AkReal32 | fMaxDistance |
Maximum distance. |
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AkReal32 | fVolDryAtMaxDist |
Volume dry at maximum distance. |
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AkReal32 | fVolAuxGameDefAtMaxDist |
Volume wet at maximum distance (if any) (based on the Game defined distance attenuation). |
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AkReal32 | fVolAuxUserDefAtMaxDist |
Volume wet at maximum distance (if any) (based on the User defined distance attenuation). |
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AkLPFType | LPFValueAtMaxDist |
Low pass filter value at max distance (if any). |
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AkLPFType | HPFValueAtMaxDist |
High pass filter value at max distance (if any). |
Positioning information obtained from an object.
AkQueryParameters.h の 43 行で定義されています。