Whether or not the portal is active/enabled. For example, this parameter may be used to simulate open/closed doors. Portal diffraction is simulated when at least one portal exists and is active between an emitter and the listener. Otherwise, transmission is simulated. Diffraction uses obstruction or the diffraction built-in game parameter, while transmission uses occlusion. AkSpatialAudio.h の 292 行で定義されています。 |