Public メソッド | |
AkImageSourceTexture () | |
Public 変数 | |
AkUInt32 | uNumTexture |
Number of valid textures in the texture array. |
|
AkUniqueID | arTextureID [AK_MAX_NUM_TEXTURE] |
Unique IDs of the Acoustics Texture ShareSets used to filter this image source. |
AkReflectGameData.h の 61 行で定義されています。