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include/AK/SoundEngine/Common/AkCallback.h

ソースコードを見る。

構成

struct   AkCallbackInfo
struct   AkEventCallbackInfo
struct   AkMIDIEventCallbackInfo
struct   AkMarkerCallbackInfo
struct   AkDurationCallbackInfo
struct   AkDynamicSequenceItemCallbackInfo
struct   AkSpeakerVolumeMatrixCallbackInfo
struct   AkMusicPlaylistCallbackInfo
struct   AkSegmentInfo
  Structure used to query info on active playing segments. [詳細]
struct   AkMusicSyncCallbackInfo

ネームスペース

namespace   AK
 

Audiokinetic namespace.


型定義

typedef void(*  AkCallbackFunc )(AkCallbackType in_eType, AkCallbackInfo *in_pCallbackInfo)
typedef void(*  AkBusCallbackFunc )(AkSpeakerVolumeMatrixCallbackInfo *in_pCallbackInfo)
typedef void(*  AkBusMeteringCallbackFunc )(AK::IAkMetering *in_pMetering, AkChannelConfig in_channelConfig, AkMeteringFlags in_eMeteringFlags)
typedef void(*  AkBankCallbackFunc )(AkUInt32 in_bankID, const void *in_pInMemoryBankPtr, AKRESULT in_eLoadResult, AkMemPoolId in_memPoolId, void *in_pCookie)
typedef void(*  AkGlobalCallbackFunc )(AK::IAkGlobalPluginContext *in_pContext, AkGlobalCallbackLocation in_eLocation, void *in_pCookie)
typedef void(*  AK::AkDeviceStatusCallbackFunc )(AK::IAkGlobalPluginContext *in_pContext, AkUniqueID in_idAudioDeviceShareset, AkUInt32 in_idDeviceID, AkAudioDeviceEvent in_idEvent, AKRESULT in_AkResult)
  Callback for Audio Device status changes.

列挙型

enum   AkCallbackType {
  AK_EndOfEvent = 0x0001, AK_EndOfDynamicSequenceItem = 0x0002, AK_Marker = 0x0004, AK_Duration = 0x0008,
  AK_SpeakerVolumeMatrix = 0x0010, AK_Starvation = 0x0020, AK_MusicPlaylistSelect = 0x0040, AK_MusicPlayStarted = 0x0080,
  AK_MusicSyncBeat = 0x0100, AK_MusicSyncBar = 0x0200, AK_MusicSyncEntry = 0x0400, AK_MusicSyncExit = 0x0800,
  AK_MusicSyncGrid = 0x1000, AK_MusicSyncUserCue = 0x2000, AK_MusicSyncPoint = 0x4000, AK_MusicSyncAll = 0x7f00,
  AK_MIDIEvent = 0x10000, AK_CallbackBits = 0xfffff, AK_EnableGetSourcePlayPosition = 0x100000, AK_EnableGetMusicPlayPosition = 0x200000,
  AK_EnableGetSourceStreamBuffering = 0x400000
}
 

Type of callback. Used as a bitfield in methods AK::SoundEngine::PostEvent() and AK::SoundEngine::DynamicSequence::Open().

[詳細]
enum   AkGlobalCallbackLocation {
  AkGlobalCallbackLocation_Register = (1 << 0), AkGlobalCallbackLocation_Begin = (1 << 1), AkGlobalCallbackLocation_PreProcessMessageQueueForRender = (1 << 2), AkGlobalCallbackLocation_PostMessagesProcessed = (1 << 3),
  AkGlobalCallbackLocation_BeginRender = (1 << 4), AkGlobalCallbackLocation_EndRender = (1 << 5), AkGlobalCallbackLocation_End = (1 << 6), AkGlobalCallbackLocation_Term = (1 << 7),
  AkGlobalCallbackLocation_Monitor = (1 << 8), AkGlobalCallbackLocation_Num = 9
}
 

Bit field of various locations in the audio processing loop where the game can be called back.

[詳細]
enum   AK::AkAudioDeviceEvent { AK::AkAudioDeviceEvent_Initialization, AK::AkAudioDeviceEvent_Removal, AK::AkAudioDeviceEvent_SystemRemoval }

説明

Declaration of callback prototypes

AkCallback.h で定義されています。


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