Public メソッド | |
AkFXTailHandler () | |
Constructor. |
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void | HandleTail (AkAudioBuffer *io_pBuffer, AkUInt32 in_uTotalTailFrames) |
Handle FX tail and zero pads AkAudioBuffer if necessary. |
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bool | HasTailRemaining () |
Protected 変数 | |
AkUInt32 | uTailFramesRemaining |
AkUInt32 | uTotalTailFrames |
Effect tail handling utility class. Handles varying number of tail frames from frame to frame (i.e. based on RTPC parameters). Handles effect revived (quit tail) and reenters etc.
AkFXTailHandler.h の 41 行で定義されています。