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include/AK/Plugin/AllPluginsFactories.h

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00001 /*******************************************************************************
00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
00003 released in source code form as part of the SDK installer package.
00004 
00005 Commercial License Usage
00006 
00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
00008 may use this file in accordance with the end user license agreement provided 
00009 with the software or, alternatively, in accordance with the terms contained in a
00010 written agreement between you and Audiokinetic Inc.
00011 
00012 Apache License Usage
00013 
00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 
00015 "Apache License"); you may not use this file except in compliance with the 
00016 Apache License. You may obtain a copy of the Apache License at 
00017 http://www.apache.org/licenses/LICENSE-2.0.
00018 
00019 Unless required by applicable law or agreed to in writing, software distributed
00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
00022 the specific language governing permissions and limitations under the License.
00023 
00024   Version: <VERSION>  Build: <BUILDNUMBER>
00025   Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
00026 *******************************************************************************/
00027 
00028 #ifndef _AK_ALLPLUGINSFACTORIES_H_
00029 #define _AK_ALLPLUGINSFACTORIES_H_
00030 
00031 #include <AK/AkPlatforms.h>
00032 #include <AK/SoundEngine/Common/AkTypes.h>
00033 #include <AK/SoundEngine/Common/IAkPlugin.h>
00034 
00035 // Effect plug-ins
00036 #include <AK/Plugin/AkCompressorFXFactory.h>                    // Compressor
00037 #include <AK/Plugin/AkDelayFXFactory.h>                         // Delay
00038 #include <AK/Plugin/AkMatrixReverbFXFactory.h>                  // Matrix reverb
00039 #include <AK/Plugin/AkMeterFXFactory.h>                         // Meter
00040 #include <AK/Plugin/AkExpanderFXFactory.h>                      // Expander
00041 #include <AK/Plugin/AkParametricEQFXFactory.h>                  // Parametric equalizer
00042 #include <AK/Plugin/AkGainFXFactory.h>                          // Gain
00043 #include <AK/Plugin/AkPeakLimiterFXFactory.h>                   // Peak limiter
00044 #include <AK/Plugin/AkRoomVerbFXFactory.h>                      // RoomVerb
00045 #include <AK/Plugin/AkGuitarDistortionFXFactory.h>              // Guitar distortion
00046 #include <AK/Plugin/AkStereoDelayFXFactory.h>                   // Stereo delay
00047 #include <AK/Plugin/AkPitchShifterFXFactory.h>                  // Pitch shifter
00048 #include <AK/Plugin/AkTimeStretchFXFactory.h>                   // Time stretch
00049 #include <AK/Plugin/AkFlangerFXFactory.h>                       // Flanger
00050 #include <AK/Plugin/AkTremoloFXFactory.h>                       // Tremolo
00051 #include <AK/Plugin/AkHarmonizerFXFactory.h>                    // Harmonizer
00052 #include <AK/Plugin/AkRecorderFXFactory.h>                      // Recorder
00053 
00054 // Platform specific
00055 #ifdef AK_PS4
00056 #include <AK/Plugin/SceAudio3dEngineFactory.h>                  // SCE Audio3d
00057 #endif
00058 
00059 // Sources plug-ins
00060 #include <AK/Plugin/AkSilenceSourceFactory.h>                   // Silence generator
00061 #include <AK/Plugin/AkSineSourceFactory.h>                      // Sine wave generator
00062 #include <AK/Plugin/AkToneSourceFactory.h>                      // Tone generator
00063 #include <AK/Plugin/AkAudioInputSourceFactory.h>                // Audio input
00064 #include <AK/Plugin/AkSynthOneSourceFactory.h>                  // SynthOne
00065 #include <AK/Plugin/AkMotionGeneratorSourceFactory.h>
00066 
00067 // Required by codecs plug-ins
00068 #include <AK/Plugin/AkVorbisDecoderFactory.h>
00069 #ifdef AK_APPLE
00070 #include <AK/Plugin/AkAACFactory.h>         // Note: Useable only on Apple devices. Ok to include it on other platforms as long as it is not referenced.
00071 #endif
00072 #ifdef AK_NX
00073 #include <AK/Plugin/AkOpusFactory.h>        // Note: Useable only on NX. Ok to include it on other platforms as long as it is not referenced.
00074 #endif
00075 
00076 #if (defined AK_WIN || defined AK_PS4 || defined AK_XBOXONE || defined AK_NX || (defined AK_ANDROID && !defined AK_LUMIN)) 
00077 #include <AK/Plugin/AkMotionSinkFactory.h>
00078 #endif
00079 
00080 #endif // _AK_ALLPLUGINSFACTORIES_H_

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