00001 /******************************************************************************* 00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 00003 released in source code form as part of the SDK installer package. 00004 00005 Commercial License Usage 00006 00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology 00008 may use this file in accordance with the end user license agreement provided 00009 with the software or, alternatively, in accordance with the terms contained in a 00010 written agreement between you and Audiokinetic Inc. 00011 00012 Apache License Usage 00013 00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 00015 "Apache License"); you may not use this file except in compliance with the 00016 Apache License. You may obtain a copy of the Apache License at 00017 http://www.apache.org/licenses/LICENSE-2.0. 00018 00019 Unless required by applicable law or agreed to in writing, software distributed 00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES 00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for 00022 the specific language governing permissions and limitations under the License. 00023 00024 Version: <VERSION> Build: <BUILDNUMBER> 00025 Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc. 00026 *******************************************************************************/ 00027 00028 #ifndef _AK_ALLPLUGINSFACTORIES_H_ 00029 #define _AK_ALLPLUGINSFACTORIES_H_ 00030 00031 #include <AK/AkPlatforms.h> 00032 #include <AK/SoundEngine/Common/AkTypes.h> 00033 #include <AK/SoundEngine/Common/IAkPlugin.h> 00034 00035 // Effect plug-ins 00036 #include <AK/Plugin/AkCompressorFXFactory.h> // Compressor 00037 #include <AK/Plugin/AkDelayFXFactory.h> // Delay 00038 #include <AK/Plugin/AkMatrixReverbFXFactory.h> // Matrix reverb 00039 #include <AK/Plugin/AkMeterFXFactory.h> // Meter 00040 #include <AK/Plugin/AkExpanderFXFactory.h> // Expander 00041 #include <AK/Plugin/AkParametricEQFXFactory.h> // Parametric equalizer 00042 #include <AK/Plugin/AkGainFXFactory.h> // Gain 00043 #include <AK/Plugin/AkPeakLimiterFXFactory.h> // Peak limiter 00044 #include <AK/Plugin/AkRoomVerbFXFactory.h> // RoomVerb 00045 #include <AK/Plugin/AkGuitarDistortionFXFactory.h> // Guitar distortion 00046 #include <AK/Plugin/AkStereoDelayFXFactory.h> // Stereo delay 00047 #include <AK/Plugin/AkPitchShifterFXFactory.h> // Pitch shifter 00048 #include <AK/Plugin/AkTimeStretchFXFactory.h> // Time stretch 00049 #include <AK/Plugin/AkFlangerFXFactory.h> // Flanger 00050 #include <AK/Plugin/AkTremoloFXFactory.h> // Tremolo 00051 #include <AK/Plugin/AkHarmonizerFXFactory.h> // Harmonizer 00052 #include <AK/Plugin/AkRecorderFXFactory.h> // Recorder 00053 00054 // Platform specific 00055 #ifdef AK_PS4 00056 #include <AK/Plugin/SceAudio3dEngineFactory.h> // SCE Audio3d 00057 #endif 00058 00059 // Sources plug-ins 00060 #include <AK/Plugin/AkSilenceSourceFactory.h> // Silence generator 00061 #include <AK/Plugin/AkSineSourceFactory.h> // Sine wave generator 00062 #include <AK/Plugin/AkToneSourceFactory.h> // Tone generator 00063 #include <AK/Plugin/AkAudioInputSourceFactory.h> // Audio input 00064 #include <AK/Plugin/AkSynthOneSourceFactory.h> // SynthOne 00065 #include <AK/Plugin/AkMotionGeneratorSourceFactory.h> 00066 00067 // Required by codecs plug-ins 00068 #include <AK/Plugin/AkVorbisDecoderFactory.h> 00069 #ifdef AK_APPLE 00070 #include <AK/Plugin/AkAACFactory.h> // Note: Useable only on Apple devices. Ok to include it on other platforms as long as it is not referenced. 00071 #endif 00072 #ifdef AK_NX 00073 #include <AK/Plugin/AkOpusFactory.h> // Note: Useable only on NX. Ok to include it on other platforms as long as it is not referenced. 00074 #endif 00075 00076 #if (defined AK_WIN || defined AK_PS4 || defined AK_XBOXONE || defined AK_NX || (defined AK_ANDROID && !defined AK_LUMIN)) 00077 #include <AK/Plugin/AkMotionSinkFactory.h> 00078 #endif 00079 00080 #endif // _AK_ALLPLUGINSFACTORIES_H_