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バージョン
2017.1.9.6501
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Structure for describing information about individual triangles. [詳細]
Public メソッド | |
AkTriangle () | |
Constructor. |
|
Public 変数 | |
AkVector | point0 |
Vertices. |
|
AkVector | point1 |
AkVector | point2 |
AkUInt32 | textureID |
Acoustic texture ShareSet ID. |
|
AkUInt32 | reflectorChannelMask |
Bitfield of channels that this triangle belongs to. When processing the reflections, this bit mask is ANDed with each of the emitter's reflectorFilterMask s to determine if the reflector/emitter pair can produce a valid hit. |
|
const char * | strName |
Name to describe this triangle. When passing into AddGeometrySet , this string is copied internally and may be freed as soon as the function returns. |
Structure for describing information about individual triangles.
AkSpatialAudio.h の 102 行で定義されています。