Base type for ID's used by Wwise spatial audio. [詳細]
Public メソッド | |
AkSpatialAudioID () | |
Default constructor. Creates an invalid ID. |
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AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. |
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AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID. |
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bool | operator== (AkSpatialAudioID rhs) const |
bool | operator!= (AkSpatialAudioID rhs) const |
bool | operator< (AkSpatialAudioID rhs) const |
bool | operator> (AkSpatialAudioID rhs) const |
bool | operator<= (AkSpatialAudioID rhs) const |
bool | operator>= (AkSpatialAudioID rhs) const |
bool | IsValid () const |
Determine if this ID is valid. |
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AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. |
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Public 変数 | |
AkUInt64 | id |
Base type for ID's used by Wwise spatial audio.
AkSpatialAudioTypes.h の 63 行で定義されています。