Data used to describe one image source in Wwise Reflect. [詳細]
Public 変数 | |
AkImageSourceID | uID |
Image source ID (for matching delay lines across frames). |
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AkVector | sourcePosition |
Image source position, relative to the world. |
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AkReal32 | fDistanceScalingFactor |
Image source distance scaling. This number effectively scales the sourcePosition vector with respect to the listener, and consequently, scales distance and preserves orientation. |
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AkReal32 | fLevel |
Game-controlled level for this source, linear. |
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AkUInt32 | uNumTexture |
Number of valid textures in the texture array. |
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AkUniqueID | arTextureID [AK_MAX_NUM_TEXTURE] |
Unique IDs of the Acoustics Textures Shareset used to filter this image source. |
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AkUInt32 | uNumChar |
Number of characters of image source name. |
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const char * | pName |
Optional image source name. Appears in Wwise Reflect's editor when profiling. |
Data used to describe one image source in Wwise Reflect.
AkReflectGameData.h の 36 行で定義されています。