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ネームスペース AK::SpatialAudio

Audiokinetic spatial audio namespace. [詳細]

型定義

typedef AkString
< ArrayPoolSpatialAudio,
wchar_t > 
WString
  Wide string type for use in Wwise Spatial Audio.
typedef AkString
< ArrayPoolSpatialAudio,
AkOSChar
OsString
  OS string type for use in Wwise Spatial Audio.
typedef AkString
< ArrayPoolSpatialAudio, char > 
String
  String type for use in Wwise Spatial Audio.

関数

AkMemPoolId __cdecl  GetPoolID ()
  Access the internal pool ID passed to Init.
AKRESULT __cdecl  Init (const AkSpatialAudioInitSettings &in_initSettings)
  Initialize the SpatialAudio API.
void __cdecl  Term ()
  Terminate the SpatialAudio API.
AKRESULT __cdecl  RegisterEmitter (AkGameObjectID in_gameObjectID, const AkEmitterSettings &in_roomSettings)
AKRESULT __cdecl  UnregisterEmitter (AkGameObjectID in_gameObjectID)
AKRESULT __cdecl  AddImageSource (const AkReflectImageSource &in_info, AkUniqueID in_AuxBusID, AkRoomID in_roomID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, const String &in_name="")
AKRESULT __cdecl  RemoveImageSource (AkImageSourceID in_srcID, AkUniqueID in_AuxBusID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT)
AKRESULT __cdecl  SetEmitterAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *in_pAuxSends, AkUInt32 in_uNumAux)
AKRESULT __cdecl  SetGameObjectInRoom (AkGameObjectID in_gameObjectID, AkRoomID in_CurrentRoomID)
AKRESULT __cdecl  SetEmitterPosition (AkGameObjectID in_gameObjectID, const AkTransform &in_sourcePosition, const AkTransform *in_virtualPositions=NULL, AkUInt16 in_uNumVirtualPositions=0)
AKRESULT __cdecl  AddGeometrySet (AkGeometrySetID in_GeomSetID, AkTriangle *in_pTriangles, AkUInt32 in_uNumTriangles)
AKRESULT __cdecl  RemoveGeometrySet (AkGeometrySetID in_SetID)
AKRESULT __cdecl  AddRoom (AkRoomID in_RoomID, const AkRoomParams &in_Params)
AKRESULT __cdecl  RemoveRoom (AkRoomID in_RoomID)
AKRESULT __cdecl  AddPortal (AkPortalID in_PortalID, const AkPortalParams &in_Params)
AKRESULT __cdecl  RemovePortal (AkPortalID in_PortalID)
AKRESULT __cdecl  QueryIndirectPaths (AkGameObjectID in_gameObjectID, AkVector &out_listenerPos, AkVector &out_emitterPos, AkSoundPathInfo *out_aPaths, AkUInt32 &io_uArraySize)
bool __cdecl  CalcOcclusionAndVirtualPositions (const AkVector &in_EmitterPos, AkRoomID in_EmitterRoomID, const AkVector &in_ListenerPos, AkRoomID in_listenerRoomID, AkReal32 &out_fOcclusionFactor, AkReal32 &out_fObstructionFactor, AkTransform *io_aVirtualPositions, AkUInt32 &io_uArraySize)

説明

Audiokinetic spatial audio namespace.


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