バージョン

menu_open

ネームスペース AK::SoundEngine

ネームスペース

namespace   DynamicDialogue
namespace   DynamicSequence
namespace   iOS
namespace   Query

構成

class   AkSyncCaller

列挙型

enum   MultiPositionType { MultiPositionType_SingleSource, MultiPositionType_MultiSources, MultiPositionType_MultiDirections }

関数

static AKRESULT  RegisterAllPlugins ()
  This function is deprecated. All registration is automatic now. Kept for backward compatibility.
AkUInt32 __cdecl  GetIDFromString (const char *in_pszString)
bool __cdecl  GetBackgroundMusicMute ()
AKRESULT __cdecl  SendPluginCustomGameData (AkUniqueID in_busID, AkGameObjectID in_busObjectID, AkPluginType in_eType, AkUInt32 in_uCompanyID, AkUInt32 in_uPluginID, const void *in_pData, AkUInt32 in_uSizeInBytes)
AKRESULT __cdecl  Suspend (bool in_bRenderAnyway=false)
AKRESULT __cdecl  WakeupFromSuspend ()
AkUInt32 __cdecl  GetBufferTick ()
SLObjectItf __cdecl  GetWwiseOpenSLInterface ()
AKRESULT  GetFastPathSettings (AkInitSettings &in_settings, AkPlatformInitSettings &in_pfSettings)
Initialization

bool __cdecl  IsInitialized ()
AKRESULT __cdecl  Init (AkInitSettings *in_pSettings, AkPlatformInitSettings *in_pPlatformSettings)
void __cdecl  GetDefaultInitSettings (AkInitSettings &out_settings)
void __cdecl  GetDefaultPlatformInitSettings (AkPlatformInitSettings &out_platformSettings)
void __cdecl  Term ()
AKRESULT __cdecl  GetAudioSettings (AkAudioSettings &out_audioSettings)
AkChannelConfig __cdecl  GetSpeakerConfiguration (AkAudioOutputType in_eOutputType=AkOutput_Main, AkUInt32 in_iOutputID=0)
AKRESULT __cdecl  GetPanningRule (AkPanningRule &out_ePanningRule, AkAudioOutputType in_eOutputType=AkOutput_Main, AkUInt32 in_iOutputID=0)
AKRESULT __cdecl  SetPanningRule (AkPanningRule in_ePanningRule, AkAudioOutputType in_eOutputType=AkOutput_Main, AkUInt32 in_iOutputID=0)
AKRESULT __cdecl  GetSpeakerAngles (AkReal32 *io_pfSpeakerAngles, AkUInt32 &io_uNumAngles, AkReal32 &out_fHeightAngle, AkAudioOutputType in_eOutputType=AkOutput_Main, AkUInt32 in_iOutputID=0)
AKRESULT __cdecl  SetSpeakerAngles (AkReal32 *in_pfSpeakerAngles, AkUInt32 in_uNumAngles, AkReal32 in_fHeightAngle, AkAudioOutputType in_eOutputType=AkOutput_Main, AkUInt32 in_iOutputID=0)
AKRESULT __cdecl  SetVolumeThreshold (AkReal32 in_fVolumeThresholdDB)
AKRESULT __cdecl  SetMaxNumVoicesLimit (AkUInt16 in_maxNumberVoices)
Rendering Audio

AKRESULT __cdecl  RenderAudio (bool in_bAllowSyncRender=true)
Component Registration

AK::IAkGlobalPluginContext *__cdecl  GetGlobalPluginContext ()
AKRESULT __cdecl  RegisterPlugin (AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreatePluginCallback in_pCreateFunc, AkCreateParamCallback in_pCreateParamFunc)
AKRESULT __cdecl  RegisterPluginDLL (const AkOSChar *in_DllName)
AKRESULT __cdecl  RegisterCodec (AkUInt32 in_ulCompanyID, AkUInt32 in_ulCodecID, AkCreateFileSourceCallback in_pFileCreateFunc, AkCreateBankSourceCallback in_pBankCreateFunc)
AKRESULT __cdecl  RegisterGlobalCallback (AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender, void *in_pCookie=NULL)
AKRESULT __cdecl  UnregisterGlobalCallback (AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender)
Game Objects

AKRESULT __cdecl  RegisterGameObj (AkGameObjectID in_gameObjectID)
AKRESULT __cdecl  RegisterGameObj (AkGameObjectID in_gameObjectID, const char *in_pszObjName)
AKRESULT __cdecl  UnregisterGameObj (AkGameObjectID in_gameObjectID)
AKRESULT __cdecl  UnregisterAllGameObj ()
AKRESULT __cdecl  SetPosition (AkGameObjectID in_GameObjectID, const AkSoundPosition &in_Position)
AKRESULT __cdecl  SetMultiplePositions (AkGameObjectID in_GameObjectID, const AkSoundPosition *in_pPositions, AkUInt16 in_NumPositions, MultiPositionType in_eMultiPositionType=MultiPositionType_MultiDirections)
AKRESULT __cdecl  SetMultiplePositions (AkGameObjectID in_GameObjectID, const AkChannelEmitter *in_pPositions, AkUInt16 in_NumPositions, MultiPositionType in_eMultiPositionType=MultiPositionType_MultiDirections)
AKRESULT __cdecl  SetScalingFactor (AkGameObjectID in_GameObjectID, AkReal32 in_fAttenuationScalingFactor)
Listeners

AKRESULT __cdecl  SetListeners (AkGameObjectID in_emitterGameObj, const AkGameObjectID *in_pListenerGameObjs, AkUInt32 in_uNumListeners)
AKRESULT __cdecl  SetDefaultListeners (const AkGameObjectID *in_pListenerObjs, AkUInt32 in_uNumListeners)
AKRESULT __cdecl  ResetListenersToDefault (AkGameObjectID in_emitterGameObj)
AKRESULT __cdecl  SetListenerSpatialization (AkGameObjectID in_uListenerID, bool in_bSpatialized, AkChannelConfig in_channelConfig, AK::SpeakerVolumes::VectorPtr in_pVolumeOffsets=NULL)
AKRESULT __cdecl  SetListenerPipeline (AkGameObjectID in_uListenerID, bool in_bAudio, bool in_bMotion)
Game Syncs

AKRESULT __cdecl  SetRTPCValue (AkRtpcID in_rtpcID, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
AKRESULT __cdecl  SetRTPCValue (const char *in_pszRtpcName, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
AKRESULT __cdecl  SetRTPCValueByPlayingID (AkRtpcID in_rtpcID, AkRtpcValue in_value, AkPlayingID in_playingID, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
AKRESULT __cdecl  SetRTPCValueByPlayingID (const char *in_pszRtpcName, AkRtpcValue in_value, AkPlayingID in_playingID, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
AKRESULT __cdecl  ResetRTPCValue (AkRtpcID in_rtpcID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
AKRESULT __cdecl  ResetRTPCValue (const char *in_pszRtpcName, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)
AKRESULT __cdecl  SetSwitch (AkSwitchGroupID in_switchGroup, AkSwitchStateID in_switchState, AkGameObjectID in_gameObjectID)
AKRESULT __cdecl  SetSwitch (const char *in_pszSwitchGroup, const char *in_pszSwitchState, AkGameObjectID in_gameObjectID)
AKRESULT __cdecl  PostTrigger (AkTriggerID in_triggerID, AkGameObjectID in_gameObjectID)
AKRESULT __cdecl  PostTrigger (const char *in_pszTrigger, AkGameObjectID in_gameObjectID)
AKRESULT __cdecl  SetState (AkStateGroupID in_stateGroup, AkStateID in_state)
AKRESULT __cdecl  SetState (const char *in_pszStateGroup, const char *in_pszState)
Environments

AKRESULT __cdecl  SetGameObjectAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *in_aAuxSendValues, AkUInt32 in_uNumSendValues)
AKRESULT __cdecl  RegisterBusVolumeCallback (AkUniqueID in_busID, AkBusCallbackFunc in_pfnCallback)
AKRESULT __cdecl  RegisterBusMeteringCallback (AkUniqueID in_busID, AkBusMeteringCallbackFunc in_pfnCallback, AkMeteringFlags in_eMeteringFlags)
AKRESULT __cdecl  SetGameObjectOutputBusVolume (AkGameObjectID in_emitterObjID, AkGameObjectID in_listenerObjID, AkReal32 in_fControlValue)
AKRESULT __cdecl  SetActorMixerEffect (AkUniqueID in_audioNodeID, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID)
AKRESULT __cdecl  SetBusEffect (AkUniqueID in_audioNodeID, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID)
AKRESULT __cdecl  SetBusEffect (const char *in_pszBusName, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID)
AKRESULT __cdecl  SetMixer (AkUniqueID in_audioNodeID, AkUniqueID in_shareSetID)
AKRESULT __cdecl  SetMixer (const char *in_pszBusName, AkUniqueID in_shareSetID)
AKRESULT __cdecl  SetBusConfig (AkUniqueID in_audioNodeID, AkChannelConfig in_channelConfig)
AKRESULT __cdecl  SetBusConfig (const char *in_pszBusName, AkChannelConfig in_channelConfig)
AKRESULT __cdecl  SetObjectObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 in_fObstructionLevel, AkReal32 in_fOcclusionLevel)
AKRESULT __cdecl  SetMultipleObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_uListenerID, AkObstructionOcclusionValues *in_fObstructionOcclusionValues, AkUInt32 in_uNumOcclusionObstruction)
AKRESULT __cdecl  GetContainerHistory (AK::IWriteBytes *in_pBytes)
AKRESULT __cdecl  SetContainerHistory (AK::IReadBytes *in_pBytes)
Capture

AKRESULT __cdecl  StartOutputCapture (const AkOSChar *in_CaptureFileName)
AKRESULT __cdecl  StopOutputCapture ()
AKRESULT __cdecl  AddOutputCaptureMarker (const char *in_MarkerText)
AKRESULT __cdecl  StartProfilerCapture (const AkOSChar *in_CaptureFileName)
AKRESULT __cdecl  StopProfilerCapture ()
Secondary Outputs

AKRESULT __cdecl  AddSecondaryOutput (AkUInt32 in_iOutputID, AkAudioOutputType in_iDeviceType, const AkGameObjectID *in_pListenerIDs, AkUInt32 in_uNumListeners, AkUInt32 in_uOutputFlags=0, AkUniqueID in_audioDeviceShareset=AK_INVALID_UNIQUE_ID)
AKRESULT __cdecl  RemoveSecondaryOutput (AkUInt32 in_iOutputID, AkAudioOutputType in_iDeviceType)
AKRESULT __cdecl  SetSecondaryOutputVolume (AkUInt32 in_iOutputID, AkAudioOutputType in_iDeviceType, AkReal32 in_fVolume)
  Set the volume of a secondary output device.

Event Management



enum   AkActionOnEventType {
  AkActionOnEventType_Stop = 0, AkActionOnEventType_Pause = 1, AkActionOnEventType_Resume = 2, AkActionOnEventType_Break = 3,
  AkActionOnEventType_ReleaseEnvelope = 4
}
AkPlayingID __cdecl  PostEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
AkPlayingID __cdecl  PostEvent (const char *in_pszEventName, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
AKRESULT __cdecl  ExecuteActionOnEvent (AkUniqueID in_eventID, AkActionOnEventType in_ActionType, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
AKRESULT __cdecl  ExecuteActionOnEvent (const char *in_pszEventName, AkActionOnEventType in_ActionType, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
AKRESULT __cdecl  PostMIDIOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkMIDIPost *in_pPosts, AkUInt16 in_uNumPosts)
AKRESULT __cdecl  StopMIDIOnEvent (AkUniqueID in_eventID=AK_INVALID_UNIQUE_ID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT)
AKRESULT __cdecl  PinEventInStreamCache (AkUniqueID in_eventID, AkPriority in_uActivePriority, AkPriority in_uInactivePriority)
AKRESULT __cdecl  PinEventInStreamCache (const char *in_pszEventName, AkPriority in_uActivePriority, AkPriority in_uInactivePriority)
AKRESULT __cdecl  UnpinEventInStreamCache (AkUniqueID in_eventID)
AKRESULT __cdecl  UnpinEventInStreamCache (const char *in_pszEventName)
AKRESULT __cdecl  GetBufferStatusForPinnedEvent (AkUniqueID in_eventID, AkReal32 &out_fPercentBuffered, bool &out_bCachePinnedMemoryFull)
AKRESULT __cdecl  GetBufferStatusForPinnedEvent (const char *in_pszEventName, AkReal32 &out_fPercentBuffered, bool &out_bCachePinnedMemoryFull)
AKRESULT __cdecl  SeekOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
AKRESULT __cdecl  SeekOnEvent (const char *in_pszEventName, AkGameObjectID in_gameObjectID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
AKRESULT __cdecl  SeekOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
AKRESULT __cdecl  SeekOnEvent (const char *in_pszEventName, AkGameObjectID in_gameObjectID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
void __cdecl  CancelEventCallbackCookie (void *in_pCookie)
void __cdecl  CancelEventCallbackGameObject (AkGameObjectID in_gameObjectID)
void __cdecl  CancelEventCallback (AkPlayingID in_playingID)
AKRESULT __cdecl  GetSourcePlayPosition (AkPlayingID in_PlayingID, AkTimeMs *out_puPosition, bool in_bExtrapolate=true)
AKRESULT __cdecl  GetSourcePlayPositions (AkPlayingID in_PlayingID, AkSourcePosition *out_puPositions, AkUInt32 *io_pcPositions, bool in_bExtrapolate=true)
AKRESULT __cdecl  GetSourceStreamBuffering (AkPlayingID in_PlayingID, AkTimeMs &out_buffering, bool &out_bIsBuffering)
void __cdecl  StopAll (AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT)
void __cdecl  StopPlayingID (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
  Stop the current content playing associated to the specified playing ID.
void __cdecl  SetRandomSeed (AkUInt32 in_uSeed)
void __cdecl  MuteBackgroundMusic (bool in_bMute)

Bank Management



enum   PreparationType { Preparation_Load, Preparation_Unload, Preparation_LoadAndDecode }
enum   AkBankContent { AkBankContent_StructureOnly, AkBankContent_All }
AKRESULT __cdecl  ClearBanks ()
AKRESULT __cdecl  SetBankLoadIOSettings (AkReal32 in_fThroughput, AkPriority in_priority)
AKRESULT __cdecl  LoadBank (const char *in_pszString, AkMemPoolId in_memPoolId, AkBankID &out_bankID)
AKRESULT __cdecl  LoadBank (AkBankID in_bankID, AkMemPoolId in_memPoolId)
AKRESULT __cdecl  LoadBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankID &out_bankID)
AKRESULT __cdecl  LoadBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkMemPoolId in_uPoolForBankMedia, AkBankID &out_bankID)
AKRESULT __cdecl  DecodeBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkMemPoolId in_uPoolForDecodedBank, void *&out_pDecodedBankPtr, AkUInt32 &out_uDecodedBankSize)
  Synchronously decode Vorbis-encoded media in a SoundBank.
AKRESULT __cdecl  LoadBank (const char *in_pszString, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkMemPoolId in_memPoolId, AkBankID &out_bankID)
AKRESULT __cdecl  LoadBank (AkBankID in_bankID, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkMemPoolId in_memPoolId)
AKRESULT __cdecl  LoadBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkBankID &out_bankID)
AKRESULT __cdecl  LoadBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkMemPoolId in_uPoolForBankMedia, AkBankID &out_bankID)
AKRESULT __cdecl  UnloadBank (const char *in_pszString, const void *in_pInMemoryBankPtr, AkMemPoolId *out_pMemPoolId=NULL)
AKRESULT __cdecl  UnloadBank (AkBankID in_bankID, const void *in_pInMemoryBankPtr, AkMemPoolId *out_pMemPoolId=NULL)
AKRESULT __cdecl  UnloadBank (const char *in_pszString, const void *in_pInMemoryBankPtr, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
AKRESULT __cdecl  UnloadBank (AkBankID in_bankID, const void *in_pInMemoryBankPtr, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
void __cdecl  CancelBankCallbackCookie (void *in_pCookie)
AKRESULT __cdecl  PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, const char *in_pszString, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All)
AKRESULT __cdecl  PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, AkBankID in_bankID, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All)
AKRESULT __cdecl  PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, const char *in_pszString, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All)
AKRESULT __cdecl  PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, AkBankID in_bankID, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All)
AKRESULT __cdecl  ClearPreparedEvents ()
AKRESULT __cdecl  PrepareEvent (PreparationType in_PreparationType, const char **in_ppszString, AkUInt32 in_uNumEvent)
AKRESULT __cdecl  PrepareEvent (PreparationType in_PreparationType, AkUniqueID *in_pEventID, AkUInt32 in_uNumEvent)
AKRESULT __cdecl  PrepareEvent (PreparationType in_PreparationType, const char **in_ppszString, AkUInt32 in_uNumEvent, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
AKRESULT __cdecl  PrepareEvent (PreparationType in_PreparationType, AkUniqueID *in_pEventID, AkUInt32 in_uNumEvent, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
AKRESULT __cdecl  SetMedia (AkSourceSettings *in_pSourceSettings, AkUInt32 in_uNumSourceSettings)
AKRESULT __cdecl  UnsetMedia (AkSourceSettings *in_pSourceSettings, AkUInt32 in_uNumSourceSettings)
AKRESULT __cdecl  PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, const char *in_pszGroupName, const char **in_ppszGameSyncName, AkUInt32 in_uNumGameSyncs)
AKRESULT __cdecl  PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, AkUInt32 in_GroupID, AkUInt32 *in_paGameSyncID, AkUInt32 in_uNumGameSyncs)
AKRESULT __cdecl  PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, const char *in_pszGroupName, const char **in_ppszGameSyncName, AkUInt32 in_uNumGameSyncs, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)
AKRESULT __cdecl  PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, AkUInt32 in_GroupID, AkUInt32 *in_paGameSyncID, AkUInt32 in_uNumGameSyncs, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie)

説明

Audiokinetic sound engine namespace

意見:
The functions in this namespace are thread-safe, unless stated otherwise.

このページはお役に立ちましたか?

サポートは必要ですか?

ご質問や問題、ご不明点はございますか?お気軽にお問い合わせください。

サポートページをご確認ください

あなたのプロジェクトについて教えてください。ご不明な点はありませんか。

プロジェクトを登録していただくことで、ご利用開始のサポートをいたします。

Wwiseからはじめよう