構成 | |
struct | AkCommSettings |
struct | AkCommSettings::Ports |
ネームスペース | |
namespace | AK |
Audiokinetic namespace. |
|
namespace | AK::Comm |
マクロ定義 | |
#define | AK_COMM_SETTINGS_MAX_STRING_SIZE 64 |
関数 | |
Initialization | |
AKRESULT __cdecl | AK::Comm::Init (const AkCommSettings &in_settings) |
AkInt32 __cdecl | AK::Comm::GetLastError () |
void __cdecl | AK::Comm::GetDefaultInitSettings (AkCommSettings &out_settings) |
void __cdecl | AK::Comm::Term () |
AKRESULT __cdecl | AK::Comm::Reset () |
const AkCommSettings &__cdecl | AK::Comm::GetCurrentSettings () |
The main communication interface (between the in-game sound engine and authoring tool).
AkCommunication.h で定義されています。