Abs() const |
Ak3DVector |
[inline] |
Ak3DVector() |
Ak3DVector |
[inline] |
Ak3DVector(AkReal32 x, AkReal32 y, AkReal32 z) |
Ak3DVector |
[inline] |
Ak3DVector(const AkVector &b) |
Ak3DVector |
[inline] |
Ak3DVector(const AKSIMD_V4F32 &in_v4f32) |
Ak3DVector |
[inline, explicit] |
Cross(const Ak3DVector &v) const |
Ak3DVector |
[inline] |
Determinant(const Ak3DVector &a, const Ak3DVector &b, const Ak3DVector &c) |
Ak3DVector |
[inline, static] |
Dot(const Ak3DVector &v2) const |
Ak3DVector |
[inline] |
DotProduct(const Ak3DVector &v2) const |
Ak3DVector |
[inline] |
IsAllPositive() const |
Ak3DVector |
[inline] |
L2_Norm() const |
Ak3DVector |
[inline] |
Length() const |
Ak3DVector |
[inline] |
LengthSquared() const |
Ak3DVector |
[inline] |
LinearCombination(const Ak3DVector &A, const Ak3DVector &B, const Ak3DVector &C) const |
Ak3DVector |
[inline] |
Max(const Ak3DVector &A, const Ak3DVector &B) |
Ak3DVector |
[inline, static] |
Min(const Ak3DVector &A, const Ak3DVector &B) |
Ak3DVector |
[inline, static] |
Normalize() |
Ak3DVector |
[inline] |
operator AkVector() |
Ak3DVector |
[inline] |
operator!=(const Ak3DVector &b) const |
Ak3DVector |
[inline] |
operator*(const Ak3DVector v2) const |
Ak3DVector |
[inline] |
operator*(const AkReal32 f) const |
Ak3DVector |
[inline] |
operator*=(const AkReal32 f) |
Ak3DVector |
[inline] |
operator+(const AkReal32 f) const |
Ak3DVector |
[inline] |
operator+(const Ak3DVector &b) const |
Ak3DVector |
[inline] |
operator-(const AkReal32 f) const |
Ak3DVector |
[inline] |
operator-(const Ak3DVector &b) const |
Ak3DVector |
[inline] |
operator/(const AkReal32 f) const |
Ak3DVector |
[inline] |
operator/=(const AkReal32 f) |
Ak3DVector |
[inline] |
operator<(const Ak3DVector &b) const |
Ak3DVector |
[inline] |
operator<=(const Ak3DVector &b) const |
Ak3DVector |
[inline] |
operator=(const Ak3DVector &b) |
Ak3DVector |
[inline] |
operator=(const AkVector &b) |
Ak3DVector |
[inline] |
operator==(const Ak3DVector &b) const |
Ak3DVector |
[inline] |
operator>(const Ak3DVector b) const |
Ak3DVector |
[inline] |
operator>=(const Ak3DVector &b) const |
Ak3DVector |
[inline] |
PointV4F32() const |
Ak3DVector |
[inline] |
Rotate180X_90Y() const |
Ak3DVector |
[inline] |
SphericalToCartesian(const AkReal32 azimuth, const AkReal32 elevation) |
Ak3DVector |
[inline] |
VectorV4F32() const |
Ak3DVector |
[inline] |
X |
Ak3DVector |
|
Y |
Ak3DVector |
|
Z |
Ak3DVector |
|
Zero() |
Ak3DVector |
[inline] |
~Ak3DVector() |
Ak3DVector |
[inline] |