バージョン

menu_open

ak.soundengine.setRTPCValue


Set the value of a real-time parameter control. See AK::SoundEngine::SetRTPCValue.

(Required *)

Supported by

Graphical User Interface.

Arguments

Name Type Description
rtpc *   Either the ID (GUID), name, or short ID of the real-time parameter control.
value * number Value to set.
gameObject * integer Associated game object ID.


Arguments Details


rtpc

description : Either the ID (GUID), name, or short ID of the real-time parameter control.
Possibilities, one of the following :

1) type : string
pattern : ^[a-zA-Z_]+[a-zA-Z_0-9]*$

2) type : string
pattern : ^[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}$

3) type : integer
minimum : 0
maximum : 4294967295

value

type : number
description : Value to set.

gameObject

description : Associated game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615


Examples :

Setting an RTPC value using its name.

Sets the value of "rtpc", using its name, to "value" for "gameObject".

Arguments:

{
    "rtpc": "Rain_Intensity", 
    "value": 74, 
    "gameObject": 1122334
}

Setting an RTPC value using its GUID.

Sets the value of "rtpc", using its GUID, to "value" for "gameObject".

Arguments:

{
    "rtpc": "{A076AA65-B71A-45BB-8841-5A20C52CE727}", 
    "value": 1853, 
    "gameObject": 22556677
}


Detailed JSON Schema


Arguments :

{
    "type": "object", 
    "properties": {
        "rtpc": {
            "description": "Either the ID (GUID), name, or short ID of the real-time parameter control.", 
            "anyOf": [
                {
                    "type": "string", 
                    "pattern": "^[a-zA-Z_]+[a-zA-Z_0-9]*$"
                }, 
                {
                    "type": "string", 
                    "pattern": *Must be a valid GUID*
                }, 
                {
                    "type": "integer", 
                    "minimum": 0, 
                    "maximum": 4294967295
                }
            ]
        }, 
        "value": {
            "type": "number", 
            "description": "Value to set."
        }, 
        "gameObject": {
            "description": "Associated game object ID.", 
            "type": "integer", 
            "minimum": 0, 
            "maximum": 18446744073709551615
        }
    }, 
    "required": [
        "rtpc", 
        "value", 
        "gameObject"
    ], 
    "additionalProperties": false
}


Options :

{
    "type": "object", 
    "required": [], 
    "properties": {}, 
    "additionalProperties": false
}


Response :

{
    "type": "object", 
    "properties": {}, 
    "additionalProperties": false
}

Document version : 1


このページはお役に立ちましたか?

サポートは必要ですか?

ご質問や問題、ご不明点はございますか?お気軽にお問い合わせください。

サポートページをご確認ください

あなたのプロジェクトについて教えてください。ご不明な点はありませんか。

プロジェクトを登録していただくことで、ご利用開始のサポートをいたします。

Wwiseからはじめよう