Set the position of a game object. See AK::SoundEngine::SetPosition
.
(Required *)
Graphical User Interface.
Name | Type | Description |
---|---|---|
gameObject * | integer | Game Object identifier. |
position * | object | The 3D position to set for the game object. |
description : Game Object identifier.
type : integer
minimum : 0
maximum : 18446744073709551615
type : object
description : The 3D position to set for the game object.
Name | Type | Description |
---|---|---|
orientationFront * | object | Orientation of the listener. |
orientationTop * | object | Top orientation of the listener. |
position * | object | Position of the listener |
argsSchema / position / ...
type : object
description : Orientation of the listener.
Name | Type | Description |
---|---|---|
x * | number | X Position. |
y * | number | Y Position. |
z * | number | Z Position. |
argsSchema / position / ...
type : object
description : Top orientation of the listener.
Name | Type | Description |
---|---|---|
x * | number | X Position. |
y * | number | Y Position. |
z * | number | Z Position. |
argsSchema / position / ...
type : object
description : Position of the listener
Name | Type | Description |
---|---|---|
x * | number | X Position. |
y * | number | Y Position. |
z * | number | Z Position. |
Sets the position of "gameObject" to "position/position" with the provided orientation.
{ "gameObject": 1122334, "position": { "orientationFront": { "x": 100, "y": 200, "z": 0 }, "orientationTop": { "x": 0, "y": 0, "z": 200 }, "position": { "x": 5, "y": 10, "z": 100 } } }
{ "type": "object", "properties": { "gameObject": { "description": "Game Object identifier.", "type": "integer", "minimum": 0, "maximum": 18446744073709551615 }, "position": { "type": "object", "description": "The 3D position to set for the game object.", "properties": { "orientationFront": { "type": "object", "description": "Orientation of the listener.", "properties": { "x": { "type": "number", "description": "X Position." }, "y": { "type": "number", "description": "Y Position." }, "z": { "type": "number", "description": "Z Position." } }, "required": [ "x", "y", "z" ], "additionalProperties": false }, "orientationTop": { "type": "object", "description": "Top orientation of the listener.", "properties": { "x": { "type": "number", "description": "X Position." }, "y": { "type": "number", "description": "Y Position." }, "z": { "type": "number", "description": "Z Position." } }, "required": [ "x", "y", "z" ], "additionalProperties": false }, "position": { "type": "object", "description": "Position of the listener", "properties": { "x": { "type": "number", "description": "X Position." }, "y": { "type": "number", "description": "Y Position." }, "z": { "type": "number", "description": "Z Position." } }, "required": [ "x", "y", "z" ], "additionalProperties": false } }, "required": [ "orientationFront", "orientationTop", "position" ], "additionalProperties": false } }, "required": [ "gameObject", "position" ], "additionalProperties": false }
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }
{ "type": "object", "properties": {}, "additionalProperties": false }
Document version : 1