menu
バージョン
2017.1.9.6501
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Seek inside all playing objects that are referenced in Play Actions of the specified Event. See AK::SoundEngine::SeekOnEvent
.
(Required *)
Graphical User Interface.
Name | Type | Description |
---|---|---|
event | Either the ID (GUID), name, or short ID of the Event. | |
gameObject | integer | Associated game object ID; use AK_INVALID_GAME_OBJECT to affect all game objects. |
position | integer | Desired position where playback should restart, in milliseconds. |
percent | number | Desired position where playback should restart, expressed in a percentage of the file's total duration, between 0 and 1.f. See note above about infinite looping sounds. |
seekToNearestMarker | boolean | If true, the final seeking position will be made equal to the nearest marker. |
playingId | integer | Specify the playing ID for the seek to be applied to. Will result in the seek happening only on active actions of the playing ID. Use AK_INVALID_PLAYING_ID or nothing, to seek on all active Actions of this Event ID. |
description : Either the ID (GUID), name, or short ID of the Event.
Possibilities, one of the following :
1) type : string
pattern : ^[a-zA-Z_]+[a-zA-Z_0-9]*$
2) type : string
pattern : ^[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}$
3) type : integer
minimum : 0
maximum : 4294967295
description : Associated game object ID; use AK_INVALID_GAME_OBJECT
to affect all game objects.
type : integer
minimum : 0
maximum : 18446744073709551615
description : Desired position where playback should restart, in milliseconds.
type : integer
minimum : -2147483648
maximum : 2147483647
type : number
description : Desired position where playback should restart, expressed in a percentage of the file's total duration, between 0 and 1.f. See note above about infinite looping sounds.
type : boolean
description : If true, the final seeking position will be made equal to the nearest marker.
description : Specify the playing ID for the seek to be applied to. Will result in the seek happening only on active actions of the playing ID. Use AK_INVALID_PLAYING_ID
or nothing, to seek on all active Actions of this Event ID.
type : integer
minimum : 0
maximum : 4294967295
Seeks on "gameObject" referenced in the Play Action of "event" at 1 second.
{ "event": "MyEventName", "gameObject": 1122334, "position": 1000, "seekToNearestMarker": false, "playingId": 0 }
Seeks on "gameObject" referenced in the Play Action of "event" at 35% of the duration.
{ "event": 5566123, "gameObject": 1122334, "percent": 0.35, "seekToNearestMarker": false, "playingId": 321654 }
{ "type": "object", "properties": { "event": { "description": "Either the ID (GUID), name, or short ID of the Event.", "anyOf": [ { "type": "string", "pattern": "^[a-zA-Z_]+[a-zA-Z_0-9]*$" }, { "type": "string", "pattern": *Must be a valid GUID* }, { "type": "integer", "minimum": 0, "maximum": 4294967295 } ] }, "gameObject": { "description": "Associated game object ID; use <tt>AK_INVALID_GAME_OBJECT</tt> to affect all game objects.", "type": "integer", "minimum": 0, "maximum": 18446744073709551615 }, "position": { "description": "Desired position where playback should restart, in milliseconds.", "type": "integer", "minimum": -2147483648, "maximum": 2147483647 }, "percent": { "type": "number", "description": "Desired position where playback should restart, expressed in a percentage of the file's total duration, between 0 and 1.f. See note above about infinite looping sounds." }, "seekToNearestMarker": { "type": "boolean", "description": "If true, the final seeking position will be made equal to the nearest marker." }, "playingId": { "description": "Specify the playing ID for the seek to be applied to. Will result in the seek happening only on active actions of the playing ID. Use \\c AK_INVALID_PLAYING_ID or nothing, to seek on all active Actions of this Event ID.", "type": "integer", "minimum": 0, "maximum": 4294967295 } }, "oneOf": [ { "required": [ "event", "gameObject", "position", "seekToNearestMarker", "playingId" ] }, { "required": [ "event", "gameObject", "percent", "seekToNearestMarker", "playingId" ] } ], "additionalProperties": false }
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }
{ "type": "object", "properties": {}, "additionalProperties": false }
Document version : 1