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バージョン
2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Public メソッド | |
AkFXTailHandler () | |
Constructor. |
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void | HandleTail (AkAudioBuffer *io_pBuffer, AkUInt32 in_uTotalTailFrames) |
Handle FX tail and zero pads AkAudioBuffer if necessary. |
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Protected 変数 | |
AkUInt32 | uTailFramesRemaining |
AkUInt32 | uTotalTailFrames |
Effect tail handling utility class. Handles varying number of tail frames from frame to frame (i.e. based on RTPC parameters). Handles effect revived (quit tail) and reenters etc.
AkFXTailHandler.h の 20 行で定義されています。