Pd + Wwise + UE4 - Creating Wwise plugins using Pd (Part 3) - Exposing PureData Parameters to Wwise
In this video we will take a look at a pd patch that we want to be a wwise plugin and figure out how to expose its parameters to wwise so that we can manipulate them using RTPCs
All of the information I am covering in this video about exposing pd patch parameters to wwise can be found at the enzien audio github page:
https://github.com/enzienaudio/hvcc/blob/master/docs/02.getting_started.md
My links:
twitter: @gameaudio_guru
website: derrickreyes.com
Table of Contents:
00:00 - Introduction
01:01 - Getting Familiar With Parameters
05:06 - Exposing Input Parameters
09:18 - Rebuilding the Patch Into a Plugin
12:54 - Working in WWise
14:34 - Connecting Parameters to RTPCs
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