Be WWise with Unity - L03 - Switches - C#
Hello everyone, this is the first series of my, about WWise. I'll try to cover basic usages of WWise on Unity, with examples and some tricks. I hope you find these lectures useful and help you learn more about this.
I also started the updated version of this series, you can check that for updated and extended usages of these.
https://www.youtube.com/playlist?list=PLU7dm0W1bex0zjxVjlXhE8iew0F0eK7aJ
In this video, I created a Switch Container (and couple of Random Containers) and assign Switch Group to that. After designed that sound effect, I tried to show how we control this switch container and change sound effects by switch group values.
I also recommend anyone interesting to WWise, to check AudioKinetic's official WWise 101 lectures. These are super helpful to get basics.
AudioKinetic WWise 101
https://www.youtube.com/watch?v=5-1rHTLuuDA&list=PLXMeprTk4ORPcG9rd_lilElZERqhtcEFU&ab_channel=Audiokinetic
Personal Website
https://www.omnisepher.com
Time stamps
0:00 - Intro
0:25 - Creating Switch Container w/ WWise
4:43 - Posting Event (w/ Default Switch Value)
5:42 - Posting Event (w/ Controlling Switches)
7:45 - Outro
Fireball magic spell sound effect by qubodup (and some CC0 sharers), "Impact, Ices" by InspectorJ (www.jshaw.co.uk) of Freesound.org
#WWise #Unity #GameAudio