MaxAttacks: How to use the Wwise Launcher
This video will cover what you need to know about using the Wwise Launcher.
By: Maximilien Simard Poirier
Audiokinetic, Sound Designer
0:00 Intro
0:15 Downloading the Wwise Launcher
1:15 Home Page/Tab
1:56 Projects Tab
3:22 Attaching a license key to a project
4:56 Update your license key
5:33 Wwise Tab
5:42 Install Wwise
6:42 Launch: File Packager, Wave Viewer, Multi-channel Creator
7.35 See Release Notes for specific Wwise Version
7:52 Modify a Wwise installation
8:36 Uninstall Wwise
8:50 Create Offline Installer
9:30 Manage (Install/Remove) Plugins
10:52 Unity and Unreal engine Tab
11:25 Integrate Wwise into Unity or Unreal
13:26 Add Demo Game
13:45 Download offline integration files
14:12 Add/Install Samples
14:46 Samples Tab
15:20 Wwise Audio Lab + Wwise Adventure Game
16:20 Wwise Launcher Log
For more in depth info on the Wwise Launcher do to the online documentation here : https://www.audiokinetic.com/library/edge/?source=InstallGuide&id=the_wwise_launcher