Taking Damage & RTPCs (Part. 1 - Wwise) - Wwise UE4 Integration 2020

In this video, I show you I created a zone in Unreal where the player will take damage. While taking damage, some stuff is occuring to the audio. I show how I set up those changes in Wwise.

Additional info about this video :
At the end of the video, I forgot to mention that the main RTPC is also driving a low-pass filter on the melody I'm talking about. The less health points the player has, the less amount of low-pass filtering is applied.

0:00 Intro and Explications
0:23 Low Quality Speaker Implementation
1:28 Example
2:13 Unreal setup - The Area
2:30 Wwise Setup - Stereo Wind Using Mono Tracks
2:25 Wwise Setup - Low Health Alert Using Wwise Tone Generator
4:35 Wwise Setup - Synth Melody In Time With The Music

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Taking Damage & RTPCs (Part. 2 - Unreal) - Wwise UE4 Integration 2020

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Placing Sounds In 3D Spaces (Part. 4 - Obstruction/Occlusion) - Wwise UE4 Integration 2020

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Placing Sounds In 3D Spaces (Part. 1 - Attenuation Curves) - Wwise UE4 Integration 2020

関連動画

04:45

Taking Damage & RTPCs (Part. 2 - Unreal) - Wwise UE4 Integration 2020

229 ビュー
04:36

Placing Sounds In 3D Spaces (Part. 4 - Obstruction/Occlusion) - Wwise UE4 Integration 2020

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