Wwise & Soundminer Transfer Recall

Sounds manipulated inside Soundminer can be transferred directly to wwise, who can then tell Soundminer (ctrl e) to recall the original file prior to any processing, for readjustment tweaks…

352 ビュー

関連動画

27:50

Wwise and Unity - Basic Raycasting to create Occlusion parameters

37:38

Joel Robichaud - Interactive audio plug-in development with the Wwise SDK

13:26

Wwise & Unity - Ambient Areas and Ignored Areas as arrays.

関連動画

27:50

Wwise and Unity - Basic Raycasting to create Occlusion parameters

4255 ビュー
37:38

Joel Robichaud - Interactive audio plug-in development with the Wwise SDK

2588 ビュー