#6 Horizontal Techniques Part 2 - Adaptive Music Adventures

In this series, we explore existing adaptive music techniques, and try to merge them into a hybrid method for scoring video games.
This episode looks at one of the most powerful methods: segments!

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関連動画

10:21

Wwise and Unity - Controlling ambient areas with ignored areas.

27:14

Wwise & Unity - Game Audio Basics Tutorial

31:06

Wwise & Unity - Ambient Areas and moving emitters

関連動画

10:21

Wwise and Unity - Controlling ambient areas with ignored areas.

1301 ビュー
27:14

Wwise & Unity - Game Audio Basics Tutorial

16730 ビュー