Batch Game Audio Asset Export with Reaper and Wwise

Workflow inspired by : Christopher Tammik on ReaperBlog https://youtu.be/p7mvLzrfcfo

Scripts & Resources:
https://github.com/X-Raym/REAPER-ReaScripts
https://reaper.hector-corcin.com/

465 ビュー

関連動画

27:50

Wwise and Unity - Basic Raycasting to create Occlusion parameters

37:38

Joel Robichaud - Interactive audio plug-in development with the Wwise SDK

13:26

Wwise & Unity - Ambient Areas and Ignored Areas as arrays.

関連動画

27:50

Wwise and Unity - Basic Raycasting to create Occlusion parameters

4101 ビュー
37:38

Joel Robichaud - Interactive audio plug-in development with the Wwise SDK

2476 ビュー