#1 Intro - Adaptive Music Adventures

In this series, we explore existing adaptive music techniques, and try to merge them into a hybrid method for scoring video games.
This episode is a short introduction, to explain the previous sentence in some sort of English.

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Pd + Wwise + UE4 - Creating Wwise plugins using Pd and the Heavy Compiler (Part 1)

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Wwise Interactive Music Engine

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12:27

Pd + Wwise + UE4 - Creating Wwise plugins using Pd and the Heavy Compiler (Part 1)

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08:37

Wwise and Unity: Using the Object Profiler for RTPC's. By Cujo Sound.

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