#7 Transition Segments - Adaptive Music Adventures

In this series, we explore existing adaptive music techniques, and try to merge them into a hybrid method for scoring video games. Episode 7 demonstrates how transition segments can smooth out transitions between music states in incredibly musical ways. We also took another quick look at various uses of stingers in combination with segments.

Links
Kameleon: http://www.kejero.com

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Wwise & Unity - Ambient Areas and Ignored Areas as arrays.

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Wwise and Unity - Controlling ambient areas with ignored areas.

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