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Wwise Tour 2016 - Blizzard Overwatch (2 of 7) - Informative Hero VO

Game: Overwatch

Wwise Tour 2016 - Audio in Overwatch by Blizzard Entertainment. Filmed in Montreal on June 20th 2016 at Centre Phi. Presented by Scott Lawlor, Project Audio Director at Blizzard Entertainment and Tomas Neumann, Senior Software Engineer 2 at Blizzard Entertainment. Wwise by Audiokinetic. https://www.audiokinetic.com/

In this video, Scott and Tomas present their (pretty impressive) prototyping workflow using Reaper for rapid post processing and Wwise. They also go over the pillars of their stimulus driven voice system and how criteria are selected at runtime by the server to provide the best dialogue lines for each client. Tomas presents in detail the server authentication system in action by showing three videos of the same stimulus seen via three different characters.

Key takeaways:

Stimulus driven
Criteria selection
Server authentication
Fast prototyping and audio post processing workflow with Reaper and Wwise
Wwise Integration

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関連動画

15:34

Wwise Tour 2016 - Blizzard Overwatch (3 of 7) - A Clear Mix

19:00

Wwise Tour 2016 - Blizzard Overwatch (4 of 7) - Pinpoint Accuracy

15:12

Wwise Tour 2016 - Blizzard Overwatch (5 of 7) - Gameplay Information

関連動画

15:34

Wwise Tour 2016 - Blizzard Overwatch (3 of 7) - A Clear Mix

7598 ビュー
19:00

Wwise Tour 2016 - Blizzard Overwatch (4 of 7) - Pinpoint Accuracy

7173 ビュー

Wwise Tour

毎年さまざまな都市て行われるこのイベントでゲーム開発の専門家、とりわけゲームオーディオのプロ達が一堂に集まりお互いに教え教わりながら、突出した協力体制を組んだゲームオーディオチームからクリエイティブな考え方や経験を習得しています。

次回のWwise Tour開催案内を希望します。