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Unreal + Wwise + PureData - Procedural Wind

Thank you to Liam Devlin for his awesome tutorial on creating a simple wind patch in PureData

I created a very basic wind patch in PureData using noise generators and band pass filters. I converted that patch into a Wwise plugin using the Heavy compiler. I then installed the plugin into the Unreal Engine and Wwise, and manipulated the wind parameters in real time, generating randomized wind audio. This is a very basic implementation. In time I will create more realistic wind behavior and audio. This was just a proof of concept.

This source plugin can be downloaded from my github at:
https://github.com/GameaudioGuru/simpleWind

A tutorial will be forthcoming.

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15:13

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Wwise Tour

毎年さまざまな都市て行われるこのイベントでゲーム開発の専門家、とりわけゲームオーディオのプロ達が一堂に集まりお互いに教え教わりながら、突出した協力体制を組んだゲームオーディオチームからクリエイティブな考え方や経験を習得しています。

次回のWwise Tour開催案内を希望します。