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Wwise and Unity - an introduction by a non-programmer: Cujo Sound

Learn Wwise and Unity here : Part 1 THE INTODUCTION.

As in my previous videos about Unity, then this is the non-programmers approach.
I try to answer the questions that we as sound designers have and not all the programming questions and what is the most efficient code or how programmers think we should do things.

no - integrate Wwise into Unity right away.
and in the next video let's show some brief 3D emitters.

Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound

Join me on Patreon: https://patreon.com/CujoSound
and support me if you like.

Follow me on Twitter: @WhiteNoiseTrash for updates and news on this channel and my occasional opinion on something.

I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/

Help me feed my urge to learn and teach...

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関連動画

09:37

WWISE UNITY INTEGRATION

02:27

PureData + Wwise - Effect Plugin - Guitar Wah-Wah

01:07

Unreal + Wwise + PureData - Procedural Gunshot

関連動画

09:37

WWISE UNITY INTEGRATION

635 ビュー
02:27

PureData + Wwise - Effect Plugin - Guitar Wah-Wah

921 ビュー

Wwise Tour

毎年さまざまな都市て行われるこのイベントでゲーム開発の専門家、とりわけゲームオーディオのプロ達が一堂に集まりお互いに教え教わりながら、突出した協力体制を組んだゲームオーディオチームからクリエイティブな考え方や経験を習得しています。

次回のWwise Tour開催案内を希望します。