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Unreal + Wwise + PureData - Procedural Gunshot

Thank you to Andy Farnell for his excellent sound design tutorials which can be found at:
http://www.moz.ac.at/sem/lehre/lib/pd-sounddesign/index.html

This video demonstrated how I created a patch in pure data to generate an approximation of a gunshot. I then converted that patch into a source plugin for Wwise, using the heavy compiler. I integrated Wwise with the unreal engine and called the Wwise event in Unreal via blueprints.

This plugin can be downloaded from my Github at:
https://github.com/GameaudioGuru/Pd_Gunshot

A tutorial is coming soon

1211 ビュー

関連動画

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Unreal + Wwise + PureData - Procedural Wind

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I dream of Wwise - E09: using sends to achieve different mixes of the same Actor-Mixer

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YSMV 001-5: 5-Minute Track Swapping Challenge / Conclusions

関連動画

02:20

Unreal + Wwise + PureData - Procedural Wind

1432 ビュー
15:13

I dream of Wwise - E09: using sends to achieve different mixes of the same Actor-Mixer

828 ビュー

Wwise Tour

毎年さまざまな都市て行われるこのイベントでゲーム開発の専門家、とりわけゲームオーディオのプロ達が一堂に集まりお互いに教え教わりながら、突出した協力体制を組んだゲームオーディオチームからクリエイティブな考え方や経験を習得しています。

次回のWwise Tour開催案内を希望します。