Delivering a 3D Audio Mix with Wwise (CET time zone)

As "3D Audio" rapidly gains popularity in gaming, relying solely on a channel-based mix is no longer sufficient. The advantages of utilizing Audio Objects far surpass the limitations of fitting all sounds into a fixed channel format. Audio Objects offer superior spatial precision regardless of the output. In some systems, they can even be hardware-accelerated!

During this training session on object-based Audio, you'll learn how to adapt your Wwise project and leverage 3D Audio. You'll also learn to send Audio Objects, profile them, and troubleshoot, and you'll have key insights into better leveraging the increased sound accuracy and fidelity.

At the end of the workshop, you will be able to

  • Set up and adapt a Wwise project for end-points featuring 3D Audio
  • Understand the Wwise processing pipeline and profiling capabilities
  • Leverage hardware possibilities and understand the limitations of object-based audio

Who should join this workshop? 

This session is designed for professionals looking to leverage better 3D Audio (HRTF / binauralization) or multichannel audio systems.

Prerequisites

You should be familiar with effects, buses, and profilers and understand how mixing works in Wwise.

Date & time: May 13, 9:00 a.m. to 1:00 p.m. CET

Upon completion, you will receive a training certificate.

The workshop recording will be available to all participants.

To book a private session for your team (6 people minimum) or to get more information please contact education@audiokinetic.com

残りあと 7 席
日時
  • May 13, 2025 - 9AM から 1PM まで(現地時間)
場所 Video Conference
料金 $ 400 (米ドル)
登録締切日 May 09, 2025
最大参加者数 12
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$ 400 USD