A truly immersive Wwise Tour, 2016

コミュニティとイベント

 In partnership with Blizzard Entertainment, CD Projekt Red, Playdead, Tencent TIMI Studio Group, Capcom, and Paon DP, five tremendously successful Wwise Tour events took place over the last 2 months in LA, Montreal, Warsaw, Tokyo and Shanghai. 

Screen_Shot_2016-06-08_at_9.05.10_AM.png

Audiokinetic's popular Wwise Tour featured the making of some of the industry’s most anticipated games including Overwatch, The Witcher 3: Wild Hunt, and Inside, as well as leading mobile games from the Asian market such as Honor of Kings, Resident Evil, and World of Summoners (the complete list can be referenced below).

The Wwise Tour events are educational game audio presentations that take place in different cities each year. As part of its ongoing collaboration with game developers, Audiokinetic organizes these events to unite the worldwide gaming community, specifically game audio professionals, and encourage them to share and learn from each other and the creative works and expertise of the finest of game audio teams.

"I'm always amazed by how technically and artistically creative the audio teams presenting at the Wwise Tour are. Year after year, their openness in sharing many of their best ideas and implementation tricks brings so much value and inspiration to the game development industry and our interactive audio community at large." -- Simon Ashby, Audiokinetic Co-Founder & VP Products

Wwise Tour 2016

 

During this year's Wwise Tour events, the esteemed game audio teams shared their incredible creativity and astounding processes for achieving their masterpieces. And, while the presentations were entirely unique and provided perspectives as distinctive as their games, immersion and transcending the traditional complementary role of audio into gameplay were certainly the overarching big topics.

For those of you who missed this year’s events, or if you simply want to experience these diverse expert audio teams’ presentations all over again, rest assured we will be publishing blogs in the coming weeks with links to videos saturated with knowledge! Make sure you subscribe to our blog so that you are immediately notified when we publish this content.

In the meantime, let us know if you’d like to be invited to the next round of Wwise Tour events and if you would like to see us in your city, or at least a city near you!

 

  Subscribe

 

 

Thank you to all our partners! 

Studios & Games:

  • Blizzard, Overwatch 
  • CD Projekt Red, The Witcher 3: Wild Hunt
  • Playdead, Inside 
  • Resident Evil, Capcom
  • Umbrella Corp, Capcom
  • Kazuki Kitamura, Capcom
  • Akihiko Narita, Capcom
  • World of Summoners, Paon DP
  • Hitoshi Okamoto, Paon DP
  • Kousuke Hirayama, Paon DP
  • Norihito Miwa, Paon DP
  • Honor of Kings, Tencent TIMI Studio Group
  • WeChat Dash 3D, Tencent TIMI Studio Group
  • We Monster, Tencent TIMI Studio Group

 Other partners: 

  • Yamaha Corporation
  • Yamaha Music
  • Dolby

Audiokinetic

Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise, as well as Wwise Automotive and Strata. Audiokinetic, a Sony Group Company, is headquartered in Montréal, Canada, has subsidiaries in Tokyo, Japan, Shanghai, China, Hilversum, Netherlands, as well as Product Experts in the USA.

 @audiokinetic

コメント

Daniel Ross

August 02, 2016 at 10:30 am

Hopefully a Wwise Tour comes to Southern California!

Replyを残す

メールアドレスが公開されることはありません。

ほかの記事

インタラクティブオーディオ: Wwise、コミュニティ、そしてさらにその先へ!

...

16.12.2016 - 作者 Audiokinetic

Dehumanizer Live : ボイス加工に特化した革新的テクノロジー

22.8.2017 - 作者 サウンドデザイナーインレジデンス Masato Ushijima

PART 2: Dehumanizer Live: ボイス加工に特化した革新的テクノロジー

PART 1: Dehumanizer Live : ボイス加工に特化した革新的テクノロジー

14.11.2017 - 作者 サウンドデザイナーインレジデンス Masato Ushijima

Audiokinetic Theater セッションのまとめ | GDC 2024

GDC 2024で開催されたAudiokinetic...

24.9.2024 - 作者 Audiokinetic