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Autre Documentation

  • Strata
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  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
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Cours de certification

  • Wwise-101 (2021.1)
  • Wwise-201 (2021.1)
  • Wwise-251 (2023.1)
  • Wwise-301 (2023.1)

Autres sources

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How did you use the different spatial audio techniques available to you, like: Binaural Processing, Ambisonics, Audio Objects, Surround formats? Clay Schmitt, Senior Sound Designer : It was decided that, in order to earn the dramatic shift into these beautiful songs, we would aim to ground the user as solidly in reality as possible in the interstitial spaces then let the grounded ambience fade away ...
Hey We're doing some work with ambisonic files in Wwise, and we've noticed that using Atrac 9 conversion settings on PS4, with PSVR seems to screw with the ambisonics behaviour. Is anyone else using Ambisonics in Wwise with compressed file formats? Cheers
In-game Menu
Wwise Audio Lab
Info: Welcome! Info: Tennis Ball Launcher Info: The Radio Info: LOD - Campfire Info: LOD - Fountain Info: Ambisonics vs Quad Info: Reflect - Early Reflections Info: Portal Info: Oriented Reverb Info: Audio Objects and Bus Config Info: Geometric Diffraction Info: Radial Emitters Info: Reverb Estimation Info: Reverb Zones Large Building: A radio-equipped, vacuous Room, ideal for testing ...
For 1st order ambisonics, this corresponds to W + Y + Z + X. Wwise interprets the selected channel configurations and outputs them to the graph view, according to the display order. The source channel configuration can be interpreted according to any of the following file ordering schemes: SMPTE: By default, Wwise interprets the file order as SMPTE (the Microsoft standard), unless it has an ambisonics ...
Reverb plug-in can import impulse responses of all channel configurations supported by Wwise, even standard configurations with height channels, such as 7.1.4, and ambisonics up to 3rd order. They can be used as they are, if the Channels downmix option is set to As Input. Other downmix options will result in a mono or stereo impulse response. However, input and impulse response configurations need ...
The resulting notation is a third digit indicating the number of height channels. Ambisonics Bus Configurations Interface Element Component Ordering Ambisonics 1st order W-Y-Z-X Ambisonics 2nd order W-Y-Z-X-V-T-R-S-U Ambisonics 3rd order W-Y-Z-X-V-T-R-S-U-Q-O-M-K-L-N-P Ambisonics ...
Cinematic VR
Wwise Help
Ambisonics can be rotated with minimal CPU and memory usage by computing rotation matrices in the ambisonic domain. This makes it an ideal format for exchanging audio for VR. For example, you can build a complete auditory scene with sources coming from any direction, encode them to an ambisonics signal, and store it to disk using an ambisonics-capable DAW (such as Wwise). At the moment of playback ...
WG-69387 Added Ambisonics 4th and 5th order to the list of channel configurations in AK ASIO plug-in. Bug Fixes WG-63963 Fixed: Timing values reported in the CPU tab of the Advanced Profiler are incorrect by a large factor in some scenarios. WG-67683 Fixed: Possible infinite hang in AK::JobMgr::WorkUntilDone when running the sound engine in multi-core execution. WG-67849 Fixed: In the Conversion ...
Specifically, this change increases the volume of multichannel sources for ambisonics by several decibels, depending on their channel count. For example, there will be an increase of +3db for a stereo source and +6db for a quadraphonic source. In practice, this means that any corrections to the mix that were made specifically for this situation can be removed. WG-65329 In the Remote Connections dialog ...
Note that capturing 4th-order or 5th-order ambisonic output still outputs only 3rd-order FuMa-encoded ambisonics. WG-62494 Fixed: While saving a Wwise project, the field LogCentralIgnoreList is persisted in non-deterministic order, unnecessarily causing the project to be dirty. WG-63202 Fixed: (Spatial Audio) Spread cones can briefly face the wrong direction when near the extents of a portal. WG-63741 ...
Meter, Compressor, and Expander The Peak and RMS computation in multi-channel configurations (including Ambisonics and Audio Objects) has been changed: the results are now more consistent across channel configurations for a given source signal, and closer to the computations made by the Loudness Meter. Balance-Fade Speaker Panning Balance-Fade Speaker Panning loudness now matches that of Direct Assignment ...
Note that capturing 4th-order or 5th-order ambisonic output still outputs only 3rd-order FuMa-encoded ambisonics. WG-61974 Fixed: Voice Inspector sometimes fails to display attenuation contributions when scrubbing the timeline. WG-63879 Fixed: Inaccurate data in Voice Inspector's Contribution List when dragging the timeline cursor at a resolution smaller than the audio frame. WG-63880 Fixed: Voice ...
The distance used to compute spread and focus now corresponds to the real distance between the emitter and listener when the channel configuration of the output bus is fully 3D, that is, it has height channels, is ambisonics, or is Object-Based. WG-48178 AkArray now uses aligned realloc. WG-48575 Out-of-memory message now additionally displays information concerning memory type. WG-50447 Added exclusive ...
WG-41009 Improved Opus conversion to fully support encoding of all Wwise channel configurations, including ambisonics. Performance Changes WG-34082 (Android) Added support for AAudio back-end for devices running Android 8.1 or higher. WG-37502 Improved performance in SoundSeed Grain when no resampling is necessary. WG-39384 Increased the performance of the Game Object Explorer view. WG-39763 Optimized ...
The Opus codec has been updated to version 1.3, which brings quality improvements, especially for speech at low bitrates. Ambisonics is also fully supported now with this update. Android latency: For devices running Android 8.1 and above, Wwise now supports the AAudio low-latency API. Based on hardware, Wwise now automatically increases buffer sizes in cases of voice starvation. Command Line Interface ...
Stadia support to plug-in development scripts. Bug Fixes WG-44010 Fixed: Use of uninitialized memory in Wwise Convolution plug-in using an Ambisonics 3rd-order bus and mono impulse response. WG-44698 Fixed: Possible crash when using blend containers in continuous mode to play continuous trigger rate containers. WG-44843 Fixed: Invalid AkInitSettings::audioDeviceShareset cannot fall back to System ...
Wwise Recorder Plug-in Improvements The Recorder Plug-in can now record in AmbiX format, which enhances support of the Ambisonics file format in Wwise. WAAPI - New SoundBank Functions and Topics New commands, available through ak.wwise.ui.commands.execute and keyboard shortcuts, allows SoundBank generation and automatic closing of the SoundBank generation dialog once the task is completed. Other new ...
Fixed: Infinite loop in CAkListener::ComputeSpeakerMatrix3D when passing volume offsets to SetListenerSpatialization and using ambisonics. WG-39407 Fixed: Failure to find Wwise files, such as SoundBanks and WEMs, through reparse points when generating the files. WG-39441 Fixed: (Windows) Motion is attenuated on Xbox One controllers. WG-39467 Fixed: The MS Spatial sink plug-in can crash when running ...
WG-35485 Fixed: Ambisonics is incompatible with multi-positioned game objects in MultiDirection mode. WG-35803 Fixed: Can no longer reparent, rename, or move the default Audio Device ShareSet ("System"). WG-35810 Fixed: The name in the Game Object column of the Capture Log for (Set/Add/Remove) DefaultListener messages will be empty. WG-35850 Fixed: No cursor displayed in the Reflect Effect Editor ...
AK
Wwise SDK
Can be used to track individual parameter changes to avoid costly computations when they remain constant This class is designed to use only the lower bit information of the parameter IDs Ambisonics configurations (corresponding to AkChannelConfig::eConfigType == AK_ChannelConfigType_Ambisonic). Convention: X points towards the front, and XYZ follow a right-hand rule, so Y is the side vector (pointing ...