Wwise Versions
- Cube Integration
- Sample Project
- Wwise Fundamentals
- Wwise Help
- Wwise SDK
- Wwise Unity Integration
- Wwise Unreal Integration
Autre Documentation
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
Cours de certification
- Wwise-101 (2021.1)
- Wwise-201 (2021.1)
- Wwise-251 (2023.1)
- Wwise-301 (2023.1)
Autres sources
- Site Web
- Vidéos
- Questions et réponses
- Blogue
They have items with mono or stereo source files, these are not mixed using ambisonics.Details Layer 2Depending on the ambience, there might be a Details Layer that has similar characteristics to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the listener’s ...
Ambience Warfare Collection Guide
Strata Help
Ambience Warfare provides multichannel ambience bed tracks for battles of various eras: modern, medieval, historical, and sci-fi. The tracks feature weapons, other ordnances, and vehicles of each era.The ambient bed subprojects are mixed using higher order ambisonics with assets recorded in 1st order AmbiX. They are set up to render in a variety of common multichannel formats to suit your requirements ...
They have items with mono or stereo source files, which are not mixed using ambisonics.All Basic Layer tracks use yellow custom colors, alternating between light and dark shades.Details Layer 2Depending on the ambience, there might be a Details Layer with dynamic elements of battles, like explosions or swords. The item source files for these are AmbiX recordings. Depending on the type of ambience ...
Submersion Collection Guide
Strata Help
The Submersion collection is arranged in subprojects that cover an expensive range of highly flexible sounds in a broad range of environments. The objects making those sounds are easily customized using multiple control tracks. The Underwater Ambience subproject is mixed using higher-order ambisonics. This subproject is set up to render in a variety of common multichannel formats, ranging from binaural ...
For ambiences, which have bed tracks that are not usually highly positional by design, listening experience and quality testing have shown 3rd-order ambisonics to be optimal in terms of CPU usage, channel count, memory footprint, and common speaker monitoring systems. This applies to most current generations of video game hardware.The following image shows the routing ...
Ambience Fantasy Collection Guide
Strata Help
Ambience Fantasy offers a range of environments that articulate the fantasy world. The various Area, Interior, and Drone subprojects represent common aspects of magical fantasy lore. The drone subprojects are especially useful for establishing an air of fantasy in any natural or urban ambience.The subprojects are mixed using higher order ambisonics with assets recorded in ORTF-3D. They are set up ...
Ambience Medieval Collection Guide
Strata Help
Ambience Medieval offers a wide variety of sounds that articulate the Medieval world. The Area and Interior subprojects represent aspects of medieval life, the city, day and night, tavern, church, harbor, back alley and market place. These subprojects are mixed using High Order Ambisonics with assets recorded in ORTF-3D, and are set up to render in a variety of common multichannel ...
Basic Layer 1
Strata Help
They have items with mono or stereo source files, which are not mixed using ambisonics.
For ambiences, which have bed tracks that are not usually highly positional by design, listening experience and quality testing have shown 3rd-order ambisonics to be optimal in terms of CPU usage, channel count, memory footprint, and common speaker monitoring systems. This applies to most current generations of video game hardware.The following image shows the routing of the Stereo composite track ...
_i_ak_plugin_8h_source
Wwise SDK
For example, ambisonics will be decoded or encoded if needed. 589 /// Additionally, anonymous configurations registered via RegisterAnonymousConfig are partially supported as output channel configurations. 590 /// \aknote The function will fail if the input or output configuration is object-based, as the speaker volume matrix would be undefined.\endaknote 591 /// All panning or spatialization ...
I’d like to share some ideas on the overall audio design for this project. Immortal Legacy: The Jade Cipher official trailer Ambisonics: From Concept to Usage The ambisonics format was developed in the 1970s under the auspices of the British National Research Development Corporation. However, it was not as widely used or commercialized until VR came to be. The core idea behind ambisonics is ...
Release Notes 2018.1
Wwise SDK
The 3D Meter provides directional data for an ambisonics bus. WG-36647 Added control buttons to split tabs section, horizontally or vertically, into separate panes. WG-36650 Added Reset to Default button in the Object Property Settings (Configure Columns) dialog of several lists, including List View, Query Editor, Reference View, and Contents Editor. WG-36687 Added source plug-in creation to a Project ...
Release Notes 2016.1
Wwise SDK
WG-24758 Added support for ambisonics to the Wwise sound engine. WG-26555 Added support for offline decompression of Vorbis audio files, allowing storage of decompressed audio in memory. WG-27265 Added Wwise Object Path to XML and JSON SoundBank descriptors. WG-27299 Added AK::SoundEngine::PostMIDIOnEvent and AK::SoundEngine::StopMIDIOnEvent to execute a number of MIDI events on a specified Event ...
ak.wwise.debug.generateToneWAV
Wwise SDK
Please use the silence waveform for the ambisonics configurations, as the other tone signals will be incompatible with the format. Possible values: 0.1 1.0 2.0 2.1 3.0 4.0 5.1 7.1 5.1.2 7.1.2 7.1.4 Ambisonics 1st order Ambisonics 2nd order Ambisonics 3rd order Ambisonics 4th order Ambisonics 5th order setAnonymous boolean Sets the channel configuration type to anonymous, this overrides ...
Please use the silence waveform for the ambisonics configurations, as the other tone signals will be incompatible with the format.", "type": "string", "enum": [ "0.1", "1.0", "2.0", "2.1", "3.0", "4.0", "5.1", "7.1", "5.1.2", "7.1.2", "7.1.4", "Ambisonics 1st order", "Ambisonics 2nd ...
After discovering that the market lacked real tracked impulse responses for 3D Audio use, we set out to experiment and produce the first commercial Higher-order Ambisonics impulse response library ever. In this article, we give a behind-the-scenes look at how we did that. Microphones: The first big question was which microphones to use. We tested a bunch of setups. For first order Ambisonics there ...
Acoustical simulation of the room is performed with CATT from which soundfield B-Format (i.e. Ambisonics) Room Impulse Response are exported and subsequently imported in Wwise. The room is simulated without any acoustical treatment panel to control the reverberation, sound decay and spatial envelopment, that are included in the final design. Overview of the system We envisioned a VR experience of ...
This article was originally published on gabrielgallardoalarcon.com. A short jam with the system running. The audio in the videos has been decoded from ambisonics to binaural. The use of headphones is highly encouraged. In this blog entry I will explain how I tried to apply the Ambisonic audio workflow with Unreal Engine for a school project, how I failed, and how I used that failure as inspiration ...
Known Issues and Limitations
Wwise SDK
FL-FR-FC-BL-BR-SL-SR-HFL-HFR-HBL-HBR 12 FL-FR-FC-BL-BR-SL-SR-HFL-HFC-HFR-HBL-HBR 13 FL-FR-FC-BL-BR-SL-SR-T-HFL-HFC-HFR-HBL-HBR Ambisonics Speaker panning has no effect on ambisonics voices/busses. Balance-Fade panning of voices/busses with standard channel configurations (mono, stereo, 5.1, and so on) has no effect when encoded in ambisonics. The Matrix Reverb does not support ambisonics configurations.
AuxBus
Wwise SDK
Objects 166411.0 125462.0 453152.1 289313.0 63040044.0 63531585.1 65497687.1 902392405.1.2 7613278825.1.4 904358507.1.2 7615244927.1.4 516Ambisonics 1st order 521Ambisonics 2nd order 528Ambisonics 3rd order 537Ambisonics 4th order 548Ambisonics 5th order 769716491Auro 10.1 803270924Auro 11.1 803467534Auro 13.1 33025LFE trueNonetrue BusVolumeBus VolumeReal640[ -200 , 200 ]trueAdditivetrue BypassEffectBypass ...