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Due to the limitations of generating motion from existing audio sources, you may want to use separate Wwise objects to create and integrate the motion assets in your project. By creating Motion FX objects, you have more flexibility and control over what type of motion is created. Since the motion data is not converted from existing audio sources, you can generate motion using far fewer samples, in the range of 375 samples as opposed to 48,000 for motion generated from audio sources. This can be a great savings in terms of memory and CPU usage.
Motion FX objects can contain one type of plug-in sources:
Signal generator source - That generates motion from a special signal generator, such as the Wwise Tone Generator or Wwise Motion Generator.
The source you choose will depend on the device you are creating the motion for and the type of motion you want. Each source has a series of properties that you can use to tweak the motion effect.
info | Note |
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Before creating Motion FX objects, you must enable "Game Controller" on the Motion Devices tab of the Project Settings dialog box. |
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