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To give you additional control and flexibility over the type of motion that is generated by your game, Wwise offers a number of different plug-ins that can be used to generate motion.
Creating plug-in sources for Motion FX objects is the same as it is for sound objects.
To create plug-in sources for Motion FX objects:
Load a Motion FX object into the Property Editor.
In the Contents Editor, click Add Source in the motion device title bar.
The Source menu is displayed with a list of source plug-ins that are available for the current motion device.
Click the source plug-in that you want to add.
The plug-in source is added to the Motion FX object and appears as a new entry for the selected motion device.
Double-click the source plug-in to display a complete list of properties in the Property Editor.
Edit the properties as necessary.
info | Note |
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For a complete description of the source plug-ins properties, click the Help button in the property editor. |
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