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The Master-Mixer Hierarchy is a hierarchical series of busses at the top of your project hierarchy that allow you to group many different sound and motion structures according to the main categories within a game. For example, you can group all the interactive music sound structures and all the voices under one Audio Bus, all the sound effects structures under another Audio Bus, all the motion effects structures under a motion bus, and so on.
Each bus has a set of properties and behaviors that can be used to define how the objects passing through the bus will sound and play in game. These properties and behaviors are located in the Properties and Contents Editor. Since there are two types of busses, the Property Editor has been divided into two sections.
The descriptions for each of the master-mixer property options can be found in one of the following sections:
For a description of the properties in the Advanced Settings, Effects, RTPC, and States tabs, refer to Common Properties.
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