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2024.1.2.8726
2023.1.10.8659
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2024.1.2
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#include <AkSpatialAudioTypes.h>
Public Member Functions | |
constexpr | AkRoomID () |
Default constructor. Creates an invalid ID. More... | |
AkRoomID (AkUInt64 _id) | |
Construct from a 64-bit int. More... | |
AkRoomID (const void *ptr) | |
Conversion from a pointer to a AkRoomID. More... | |
AkGameObjectID | AsGameObjectID () const |
Conversion function used to convert AkRoomID's to AkGameObjectIDs. More... | |
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constexpr | AkSpatialAudioID () |
Default constructor. Creates an invalid ID. More... | |
AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. More... | |
AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID. More... | |
bool | operator== (const AkSpatialAudioID &rhs) const |
bool | operator!= (const AkSpatialAudioID &rhs) const |
bool | operator< (const AkSpatialAudioID &rhs) const |
bool | operator> (const AkSpatialAudioID &rhs) const |
bool | operator<= (const AkSpatialAudioID &rhs) const |
bool | operator>= (const AkSpatialAudioID &rhs) const |
bool | IsValid () const |
Determine if this ID is valid. More... | |
AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. More... | |
operator AkUInt64 () const | |
Static Public Member Functions | |
static AkRoomID | FromGameObjectID (AkGameObjectID in_fromGameObject) |
Conversion function used to convert to AkGameObjectIDs to AkRoomID. More... | |
Additional Inherited Members | |
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AkUInt64 | id |
Spatial Audio Room ID type. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing room ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent rooms using AkRoomID's provided by the client; AkRoomID's are converted to AkGameObjectID's by calling AsGameObjectID().
Definition at line 133 of file AkSpatialAudioTypes.h.
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