menu
Wwise
arrow_drop_down
Strata
arrow_drop_down
Solutions
arrow_drop_down
Apprendre
arrow_drop_down
Communauté
arrow_drop_down
Documentation
arrow_drop_down
Aide
arrow_drop_down
2024.1.2.8726
2023.1.10.8659
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2024.1.2
|
#include <AkCallback.h>
Public Attributes | |
AkUInt32 | uIdentifier |
Cue point identifier. More... | |
AkUInt32 | uPosition |
Position in the cue point (unit: sample frames) More... | |
const char * | strLabel |
Label of the marker (null-terminated) More... | |
AkUInt32 | uLabelSize |
Size of the label string (including the terminating null character) More... | |
![]() | |
AkPlayingID | playingID |
Playing ID of Event, returned by PostEvent() More... | |
AkUniqueID | eventID |
Unique ID of Event, passed to PostEvent() More... | |
![]() | |
void * | pCookie |
User data, passed to PostEvent() More... | |
AkGameObjectID | gameObjID |
Game object ID. More... | |
Callback information structure corresponding to AK_Marker.
Definition at line 120 of file AkCallback.h.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise