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2024.1.2.8726
2023.1.10.8659
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2024.1.2
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#include <AkSpatialAudio.h>
Public Attributes | |
AkVector64 | nodes [kMaxNodes] |
AkVector64 | emitterPos |
AkReal32 | angles [kMaxNodes] |
Raw diffraction angles at each point, in radians. More... | |
AkPortalID | portals [kMaxNodes] |
AkRoomID | rooms [kMaxNodes+1] |
AkWorldTransform | virtualPos |
Virtual emitter position. This is the position that is passed to the sound engine to render the audio using multi-positioning, for this particular path. More... | |
AkUInt32 | nodeCount |
Total number of nodes in the path. Defines the number of valid entries in the nodes , angles , and portals arrays. The rooms array has one extra slot to fit the emitter's room. More... | |
AkReal32 | diffraction |
AkReal32 | transmissionLoss |
AkReal32 | totLength |
AkReal32 | obstructionValue |
AkReal32 | occlusionValue |
AkReal32 | gain |
Static Public Attributes | |
static const AkUInt32 | kMaxNodes = AK_MAX_SOUND_PROPAGATION_DEPTH |
Defines the maximum number of nodes that a user can retrieve information about. Longer paths will be truncated. More... | |
Structure for retrieving information about paths for a given emitter. The diffraction paths represent indirect sound paths from the emitter to the listener, whether they go through portals (via the rooms and portals API) or are diffracted around edges (via the geometric diffraction API). The direct path is included here and can be identified by checking nodeCount
== 0. The direct path may have a non-zero transmission loss if it passes through geometry or between rooms.
Definition at line 287 of file AkSpatialAudio.h.
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